Full notes
Full DVD Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
- Store
DVD Survivors changes
v0.7.8b11 (ALPHA)
rolled into v0.7.8b12
v0.7.8b12 (ALPHA)
fullscreen toggle now rebindable
bsod boss redesign to restore clickability in dense combat
*iykyk front end redesign
100k bytes achievement fix
millenium meltdown /y2k freeze fix
another reset weapon cost fix
results now use uncapped current run damage ledgers <-- this will be changed on next version ramp update
pointer damage no longer steals a weapon row
starter weapon picsks wap correctly
all empty loadouts are valid
tab on leaderboard restores mouse once mouse intent returns
bekind rewind icon add
implemented light cached presentation of game state when window is not focused, to limit hammering the compositor/gpu when on another monitor. <-- needs testing, this could be catastrophic.
leaderboard tabs
consumables catalog in showroom
*iykyk d2bn fe & ch & lo
demo damage reduction layer
pentakill banner throttled
evolution info page should now have click dismiss flow with timer / continue button
macos cicd moved local (banabook) instead of github actions
main menu bounce boundary resolved
tab switching q/e/tab no longer suppresses mouse cursor <-- actually, this needs a check. implemented a protect for next frame call, does this still have bad UX?
uncapped fps <-- see settings
Fixed Turbo Mode crit not increasing your displayed or effective crit chance correctly
Fixed the pause inspect screen showing incorrect crit values
Fixed shop reroll and ban counts looking broken at very high values
Fixed Y2K freeze causing combo and streak timers to behave incorrectly
Improved Blue Screen boss hit feedback so shield hits read clearly
Fixed Cookie Galaxy effects rendering over the player
Fixed Pixel Bolts effects rendering over the player
android build staging
ancillary notes from log of buildup minor fixes already implemented:
Wardrobe input hint mismatch (M+KB showing gamepad bindings)
Double trail rendering (comet trail overlapping default colored trail)
Menu bounds / DVD logo clipping at edges
"Best" time display confusion
Leaderboard disc statistics
UPS Battery tooltip wrong max level
End screen not showing all synergies
Corner Strike / Corner Singularity feeling useless
10 weapons achievement triggering at 8
Synergies UI overflow (under ability buttons / off screen)
Corner visibility with CRT off
Access violation crashes (ucrtbase.dll)
Pentakill notification spam
Weapon evolution info disappearing too fast
Boss projectile damage tuning
Showroom weapon level not incrementing
Source
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