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Steam News2 April 20263mo ago

v0.7.8b12 Hotfix

v0.7.8b11 (ALPHA) rolled into v0.7.8b12 v0.7.8b12 (ALPHA) fullscreen toggle now rebindable bsod boss redesign to restore clickability in dense combat *iykyk front end redesign 100k bytes achievement fix millenium meltdo

Full notes

Full DVD Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions15 changes2 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
  • Fixes
  • Store
changedanother reset weapon cost fix
changedresults now use uncapped current run damage ledgers <-- this will be changed on next version ramp update
removedpointer damage no longer steals a weapon row
changedstarter weapon picsks wap correctly
addedbekind rewind icon add
changedimplemented light cached presentation of game state when window is not focused, to limit hammering the compositor/gpu when on another monitor. <-- needs testing, this could be catastrophic.

DVD Survivors changes

changedanother reset weapon cost fix
changedresults now use uncapped current run damage ledgers <-- this will be changed on next version ramp update
removedpointer damage no longer steals a weapon row
changedstarter weapon picsks wap correctly
addedbekind rewind icon add
  • v0.7.8b11 (ALPHA)

  • rolled into v0.7.8b12

  • v0.7.8b12 (ALPHA)

  • fullscreen toggle now rebindable

  • bsod boss redesign to restore clickability in dense combat

  • *iykyk front end redesign

  • 100k bytes achievement fix

  • millenium meltdown /y2k freeze fix

  • another reset weapon cost fix

  • results now use uncapped current run damage ledgers <-- this will be changed on next version ramp update

  • pointer damage no longer steals a weapon row

  • starter weapon picsks wap correctly

  • all empty loadouts are valid

  • tab on leaderboard restores mouse once mouse intent returns

  • bekind rewind icon add

  • implemented light cached presentation of game state when window is not focused, to limit hammering the compositor/gpu when on another monitor. <-- needs testing, this could be catastrophic.

  • leaderboard tabs

  • consumables catalog in showroom

  • *iykyk d2bn fe & ch & lo

  • demo damage reduction layer

  • pentakill banner throttled

  • evolution info page should now have click dismiss flow with timer / continue button

  • macos cicd moved local (banabook) instead of github actions

  • main menu bounce boundary resolved

  • tab switching q/e/tab no longer suppresses mouse cursor <-- actually, this needs a check. implemented a protect for next frame call, does this still have bad UX?

  • uncapped fps <-- see settings

  • Fixed Turbo Mode crit not increasing your displayed or effective crit chance correctly

  • Fixed the pause inspect screen showing incorrect crit values

  • Fixed shop reroll and ban counts looking broken at very high values

  • Fixed Y2K freeze causing combo and streak timers to behave incorrectly

  • Improved Blue Screen boss hit feedback so shield hits read clearly

  • Fixed Cookie Galaxy effects rendering over the player

  • Fixed Pixel Bolts effects rendering over the player

  • android build staging

  • ancillary notes from log of buildup minor fixes already implemented:

  • Wardrobe input hint mismatch (M+KB showing gamepad bindings)

  • Double trail rendering (comet trail overlapping default colored trail)

  • Menu bounds / DVD logo clipping at edges

  • "Best" time display confusion

  • Leaderboard disc statistics

  • UPS Battery tooltip wrong max level

  • End screen not showing all synergies

  • Corner Strike / Corner Singularity feeling useless

  • 10 weapons achievement triggering at 8

  • Synergies UI overflow (under ability buttons / off screen)

  • Corner visibility with CRT off

  • Access violation crashes (ucrtbase.dll)

  • Pentakill notification spam

  • Weapon evolution info disappearing too fast

  • Boss projectile damage tuning

  • Showroom weapon level not incrementing

Source

Steam News / 2 April 2026

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