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Steam News30 March 20263mo ago

v0.7.8b9 Hotfix

v0.7.8b9 set achievement spam in log fix firewall slowed down *iykyk button fix leaderboard sizing adjustment gold trail fix starting weapon auto assignment fix (no more pixel bolt auto) multiple disappearing enemies bu

Full notes

Full DVD Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
changediykyk button fix
changedstarting weapon auto assignment fix (no more pixel bolt auto)
removedy2k freeze no longer makes bossees stop taking damage
changedspeedlines back; full screen effect had drifted into wrong overlay layer -> moved back <-- needs testing
changedupdated wardrobe input copy for input method glyphs
changedfull systems audit across ui, tuning, balancing, enemy consistency, timing, and more.

DVD Survivors changes

changediykyk button fix
changedstarting weapon auto assignment fix (no more pixel bolt auto)
removedy2k freeze no longer makes bossees stop taking damage
changedspeedlines back; full screen effect had drifted into wrong overlay layer -> moved back <-- needs testing
changedupdated wardrobe input copy for input method glyphs
  • v0.7.8b9

  • set achievement spam in log fix

  • firewall slowed down

  • *iykyk button fix

  • leaderboard sizing adjustment

  • gold trail fix

  • starting weapon auto assignment fix (no more pixel bolt auto)

  • multiple disappearing enemies bugs squashed

  • y2k freeze no longer makes bossees stop taking damage

  • speedlines back; full screen effect had drifted into wrong overlay layer -> moved back <-- needs testing

  • main menu progress gated review request

  • rewind powerup glyph fix

  • pixel bolts fall back opposite player travel when no enemies present, instead of forward

  • wardrobe trail path fix

  • updated wardrobe input copy for input method glyphs

  • one run to rule them all

  • be kind rewind

  • achievement removal on bad prior attainment

  • best 8:00 fix

  • end screen was truncating synergy list, compacted pointer summary

  • full systems audit across ui, tuning, balancing, enemy consistency, timing, and more.

  • CRITICAL-> corner bonus entry had too much data load at once. moved asset warm up into run start, trimmed collectathon startup burst so first bonus frame lands at bounded load instead of initial spike

Source

Steam News / 30 March 2026

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