Full notes
Full Dustland update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- UI and audio
- Store
- Fixes
Dustland changes
Steam post image In this patch, we focused heavily on optimization. Our main goal was to resolve the issue of ping spikes as player count increases—and along the way, we’ve touched and optimized many core game systems.
IMPROVEMENTS
New mechanic: Shelter Lifeline. You’ll now receive radio messages when a storm clears, when another player activates the elevator, or when Lesley is pleased with your mission progress.
Player limit on the map increased: 15 → 20.
TUNING & OPTIMIZATION
Fixed the issue with ping spikes. Ping should now remain significantly lower even with 5 or more players on the map.
Optimized all lootable items.
Optimized player character components.
Optimized the shooting system.
Partially reworked the marker system; events and event-related monsters are now displayed on the map.
Status effects (both positive and negative) are now shown in the HUD.
Updated the parameter widget in the character creation screen.
Optimized monster behavior logic.
The aiming reticle now automatically hides when interacting with NPCs.
A dedicated weapon tab has been added to the shop.
BUG FIXES
Fixed a bug where players could see each other’s markers on the map.
Fixed a bug that allowed multiple actions to be assigned to a single button.
Fixed a bug where hit marks appeared when shooting at corpses.
4.Fixed a bug that allowed players to bring items from the Tutorial into the Shelter by dropping and picking them up near the gate.
Thank you to everyone who stays with us and actively helps shape the project by sharing your feedback and comments. Together, we’ll keep making the game better!
Have a nice game! Best regards, Dustland team. Dustland Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
