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Steam News15 January 20251y ago

The Three Factions of Dustland

Survivors! From the character creation screen to a rusty box in an abandoned building out in the Wasteland, you’ve seen the names of the three main Dustland factions—the Marauders, the Murens, and the Tyrants.

In this update6

Full notes

Full Dustland update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Balance
addedPrimary GoalsMarauders : Survival, exploring the wasteland, discovering new territories.
changedRecommended Play StyleMarauders : Stealth. Their armor is quieter, nimbler, and more inconspicuous. They can travel distances faster and remain unnoticed.

Dustland changes

  • Stormhero
addedMarauders : Survival, exploring the wasteland, discovering new territories.
changedMarauders : Stealth. Their armor is quieter, nimbler, and more inconspicuous. They can travel distances faster and remain unnoticed.

Survivors!

From the character creation screen to a rusty box in an abandoned building out in the Wasteland, you’ve seen the names of the three main Dustland factions—the Marauders, the Murens, and the Tyrants. But who are they? What are their goals? Let’s find out.

Faction Basics

The cataclysm that left the land barren of anything but sand and monsters forced human survivors to team up. People started to organize themselves into groups based on their previous professional skills and specializations. Each group used their experience to survive and achieve their objectives. But now, people join factions not for their ideals, but to survive yet another scorching day, settle into the Shelter, and then pursue their own personal goals.

Core Values and Beliefs

Marauders Founded by people who, in some unfathomable way, survived the great storm beyond the Shelter. To this day, they guard their secrets. They know the wasteland better than anyone. Veterans often venture into neighboring regions, bringing back their spoils.

Murens The personal faction of engineers who built the Shelter. The creators of the 'Ark' know its every corner and immediately gained power and influence when the cataclysm struck. Now, the engineers themselves rarely leave the Shelter. Instead, they have others do all the work on their behalf. There is always some mystery to their actions and true intentions.

Tyrants Police officers, port workers, blue collars, firefighters. The working class and those who had physical strength and access to firepower. They quickly banded together into a single faction. They are marked by their toughness, roughness, and aggression. They control the Shelter’s entire stockpile of weapons.

“I like Tyrants — the horns on their helmets. Well, come on, who doesn't like horns?” — Iskander, Dustland Developer

Primary Goals

The general objective for everyone and every faction is to survive and to figure out what caused the cataclysm. But there seems to be a silent mastermind lurking in the shadows and pulling the strings.

  • MaraudersSurvival, exploring the wasteland, discovering new territories.
  • Murens: Maintaining the Shelter and studying the consequences of the cataclysm.

  • Tyrants: Keeping control over the wasteland and claiming back territories.

Allies and Rivals

No one knows who heads the factions. They say their leaders have long gone crazy. But it’s not entirely true—at least not for the Murens. The factions operate independently of one another, but their interests constantly overlap, leading to unexpected alliances or conflicts.

Lesley (the quest giver) belongs to the Tyrant faction but assigns missions to all of the Shelter’s inhabitants. At times, it feels like he's deliberately pitting the factions against each other.

In the Shelter, people are not hostile to each other. In the Dustland, however, everyone is on their own. Even someone from your own faction can be dangerous. Or even someone from your squad. Always keeps you on edge, doesn’t it?

While faction members mostly work alone, they can work together to achieve their Seasonal Goal. It’s a global faction quest that faction members must complete together. As factions’ goals constantly collide, succeeding in your faction’s goal means preventing other factions from completing theirs.

Gameplay Style and Strengths

  • Marauders: Stealth. Their armor is quieter, nimbler, and more inconspicuous. They can travel distances faster and remain unnoticed.

  • Murens: Resource gathering. They are able to stay in the wasteland longer than others and carry more water to withstand the heat. While they can stay out longer, exploring locations as Murens is more challenging.

Source

Steam News / 15 January 2025

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