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Steam News29 April 20242y ago

Dust Fleet v4.11

Welcome to Monday, commanders. Here's the patch notes for the latest Dust Fleet update addressing some feedback from the community. CHANGES The flak turret now only requires a light turret port instead of a medium.

In this update6

Full notes

Full Dust Fleet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes3 additions5 changes2 removals
  • Fixes
  • Balance
  • Gameplay
  • UI and audio
fixedFIXESSome ships captured during missions may not respond to orders. This is fixed for future occurrances, but any affected ships in saved games will remain affected.
fixedFIXESDestroyed squadron fighters being immediately rebuilt with low health upon docking, instead of waiting for other ships to complete build/repair first.
addedFIXESCaptured ships continue their attack orders on allied ships until given a new order.
addedFIXESAllied ships continue attack orders on captured ships until given a new order.
fixedFIXESHolding right mouse button to pan the camera when a cutscene starts results in the camera pan still being active afterwards, until the right mouse button is pressed again.
changedFIXESTokara loadout has heavy missile launchers when it only has ports for medium. Tokara's default loadout now changed to use medium missiles. Note that these are much stronger against frigates than the heavy missiles.

Dust Fleet changes

fixedSome ships captured during missions may not respond to orders. This is fixed for future occurrances, but any affected ships in saved games will remain affected.
fixedDestroyed squadron fighters being immediately rebuilt with low health upon docking, instead of waiting for other ships to complete build/repair first.
addedCaptured ships continue their attack orders on allied ships until given a new order.
addedAllied ships continue attack orders on captured ships until given a new order.
fixedHolding right mouse button to pan the camera when a cutscene starts results in the camera pan still being active afterwards, until the right mouse button is pressed again.

Welcome to Monday, commanders. Here's the patch notes for the latest Dust Fleet update addressing some feedback from the community.

CHANGES

  • The flak turret now only requires a light turret port instead of a medium.

FIXES

  • Some ships captured during missions may not respond to orders. This is fixed for future occurrances, but any affected ships in saved games will remain affected.

  • Destroyed squadron fighters being immediately rebuilt with low health upon docking, instead of waiting for other ships to complete build/repair first.

  • Captured ships continue their attack orders on allied ships until given a new order.

  • Allied ships continue attack orders on captured ships until given a new order.

  • Holding right mouse button to pan the camera when a cutscene starts results in the camera pan still being active afterwards, until the right mouse button is pressed again.

  • Tokara loadout has heavy missile launchers when it only has ports for medium. Tokara's default loadout now changed to use medium missiles. Note that these are much stronger against frigates than the heavy missiles.

  • Using chaff opens pop-up camera view notification.

Patch notes are always available on Discord, but for commanders who don't use it, I'll leave you with a round up of other recent fixes and improvements. Until next time, commanders!

Dust Fleet v4.8

(Released 20th April 2024)

CHANGES

  • The game will no longer automatically minimize when you alt-tab away from it, making for a smoother desktop experience.

  • The taskbar executable icon has been updated.

FIXES

  • When given an order involving a specific ship part (eg a turret or landing pad) ships are unable to proceed if the target was destroyed or removed after the order was created.

  • Fixes for some minor cleanup errors when ships were destroyed in certain circumstances.

  • Some users were experiencing errors with the Epic overlay. These should now be corrected with this release.

Dust Fleet v4.9

(Released 22nd April 2024)

FIXES

  • When saving a game while capturing, the saved game may become invalid.

  • When saving a game during a mission-related APC docking, the progress bar may become stuck or instantly complete when reloaded later.

  • Error when loading a saved game from the latter half of mission "Eyes".

Dust Fleet v4.10

(Released 23rd April 2024)

FIXES

  • Unable to close the "low power" notification manually.

  • More improvements for edge case situations around loading saved games.

  • When merging fleets, the merged fleet may sometimes be called "new fleet" instead of using the custom names for any of the fleets being merged.

Source

Steam News / 29 April 2024

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