In this update6
Full notes
Full Duriano update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Performance
Duriano changes
FEATURE UPDATE
New map rework
After several game updates, the development team has completely revamped all in-game maps, enhancing both the visuals and the overall gameplay. Prepare to experience a new combat environment that will be both fun and challenging!
New map interactive system
The Interactive System is a feature introduced with the new map update. Within each map, you will find various objects placed around the environment. Some of these objects may block your path, but you can destroy them by using your Dash
New comic cut-scene
This major update introduces a new comic book-style cutscene that will play when you enter a Boss Chamber
Ranked Mode
A brand-new mode designed to rank players based on their high scores across specific leaderboard categories. Access is granted only after unlocking Hard difficulty in Journey Mode. In this mode, all Permanent Stats and upgrades are disabled, and progress cannot be saved mid-run to ensure a level playing field for all competitors
New permanent upgrade
Elixir of God
New system that will give a special item for player and player can reroll it to find a new one that suits their needs by use Fertilizer
Blessing of Endless Souls
New system that will give a chance to revive by using Fertilizer, but the cost increases with each use during the current run
GENERAL GAMEPLAY UPDATE
New Dash mechanics
Now you can use Dash to overcome obstacles, provided your Dash Range is have enough
Adjust trap mechanic
Now all trap in game can activate and deal damage to enemy
Adjust Bleed damage calculation
Deal damage 1 + 100% Physical Damage + 2.5% of an enemy's maximum health when enemy moving every 2 meter during duration (deal damage 1 + 100% Physical Damage + 0.1% of an enemy's maximum health instead for bosses and minibosses) >> Deal damage 2.5% of an enemy's maximum health + 50% Physical Damage + 600% Life Steal when enemy moving every 2 meter during duration (deal damage 0.1% of an enemy's maximum health + 50% Physical Damage + 600% Life Steal instead for bosses and minibosses)
Adjust some Boss’s skill mechanic
One-shot protection mechanic
Players will no longer be killed by a single hit if their health is above 70%. Instead, their health will be reduced to 1 HP. (Cooldown: 60 seconds)
New manual attack system
Now you can use manual attack to control your attack direction
Attack Range Visualization
Attack range display is now available in the Settings menu
Rework Damage Nullifier stat
Block instance(s) of damage >> Block instance(s) of damage and when nullified, gain 10 Shield
Rework HP Regeneration stat
Healing 1 HP every second >> Healing every second (Base heal amount is 1. Heals an additional +1 HP for every 100 HP Regeneration)
BALANCE UPDATE
Item
Almost of all items in game has been rebalancing or rework to make the best experience for player
Character
All of character has a new special effect that give a stat for every character’s level to make a specific gameplay in each character
Weapon
All in-game weapons have been rebalanced or reworked to give each one a distinct identity. These changes aim to encourage a wider variety of creative and unique builds
God’s Trails & Fate’s Flavor
Almost all God’s Trails and Fate’s Favors have been rebalanced to emphasize the distinct strengths and weaknesses of each Path. Additionally, several Fate’s Favors have been reworked to unlock creative potential for all-new builds
MENU & UI UPDATE
UI optimization
New Boss’s UI
New God’s Trails and Fate’s Flavor information panel
New UI transition
New characters animation
New UI in characters selection
New UI for Prophet chamber
New Black Smith chamber’s UI transition
New main loading’s UI transition
New setting menu
Add shake system
Add Duriano codex in main menu
New UI for Ranked Mode
New UI for Elixir of God and Blessing of Endless Souls system
MUSIC & SFX UPDATE
Adjust all of music in game for the epic experience
New SFX when player’s HP below than 20%
FIXED
Fixed bug where player can walk through some object in maps
Fixed bug where Treasure (monster) still spawn when the game is timeout
Source
Changelog.gg summarizes and formats this update. How we read updates.
