HomeGamesUpdatesPricingMethodology
Steam News24 May 20242y ago

Demo Update + Development Progress

This is the duplicity loop team's first time posting on Steam - hello to everyone here. Most of our devlogs are on itch.io, where we try to give regular updates about development progress.

Full notes

Full duplicity loop update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions3 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
changedToday we've updated the demo to better reflect the final version of duplicity loop, as well as the store page's screenshots. We've made some UI changes and updated the backgrounds as well. We did this so that the demo will be a meaningful representation of what we want our game to look like. As we've worked more on duplicity loop and received feedback, we've been doing our best to improve it in various ways, ranging from writing choices to these bigger visual changes. We may update the demo if we do another big rehaul of the game.
changedduplicity loop is a passion project for us, and we are a small team of two (plus meaningful contributions from play testers, composers, etc.). Our current plan is for duplicity loop to have around 10 chapters in total. Currently, we are finishing up work on assets and scripting for Chapter 3, and are in the outlining stages for Chapter 4. While we did originally have a time estimate for the game's completion, this didn't fully take into account the amount of time we had available to work on the game, as well as the scope and quality we wanted to give our game. As of right now, we don't have an estimate on when duplicity loop will be ready for everyone. Please wait until that exciting time comes.
changedChanged default text font
addedAdded simple font option in preferences menu
addedAdded 'accessibility menu' button for easy access to native Ren'Py accessibility options
addedNew art for textbox and choice buttons

This is the duplicity loop team's first time posting on Steam - hello to everyone here. Most of our devlogs are on itch.io, where we try to give regular updates about development progress.

Today we've updated the demo to better reflect the final version of duplicity loop, as well as the store page's screenshots. We've made some UI changes and updated the backgrounds as well. We did this so that the demo will be a meaningful representation of what we want our game to look like. As we've worked more on duplicity loop and received feedback, we've been doing our best to improve it in various ways, ranging from writing choices to these bigger visual changes. We may update the demo if we do another big rehaul of the game.

I'll include a list of demo changes at the bottom of this post, but I also wanted to speak on our development plan and status here for our Steam audience.

duplicity loop is a passion project for us, and we are a small team of two (plus meaningful contributions from play testers, composers, etc.). Our current plan is for duplicity loop to have around 10 chapters in total. Currently, we are finishing up work on assets and scripting for Chapter 3, and are in the outlining stages for Chapter 4. While we did originally have a time estimate for the game's completion, this didn't fully take into account the amount of time we had available to work on the game, as well as the scope and quality we wanted to give our game. As of right now, we don't have an estimate on when duplicity loop will be ready for everyone. Please wait until that exciting time comes.

Changes made for duplicity loop demo 1.1:

  • Changed default text font

  • Added simple font option in preferences menu

  • Added 'accessibility menu' button for easy access to native Ren'Py accessibility options

  • New art for textbox and choice buttons

  • New backgrounds for checkerboard areas (all Chapter 1 backgrounds)

  • Redid sidebar for characters screen

  • Added characters menu button to quick menu

  • Made it so newly added or updated character is default pick

  • Added timed choices

  • Tweaked text to match new backgrounds

  • Minor text revisions to improve story

Source

Steam News / 24 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.