Full notes
Full DUNJUNGUY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
DUNJUNGUY changes
Welcome travelers! We've gotten a lot of feedback at shows and conventions that we've been to this last year. We've met countless awesome people and have had a ton of fun showing you all DUNJUNGUY!
We went to 6 conventions in 2024, and traveled all over the country, from Texas to Wisconsin. It was an awesome experience. So, to wrap up this year, we wanted to apply a lot of the feedback we got from all of you awesome people to the game. So here's to 2025 and what is to come!
Patch Notes:
Improved tavern basement to teach base game mechanics a little better (more to come on this)
Holes are no longer an instant kill, now they damage you and place you outside the hole. Watch out because you can fall back in again...
Fix an infinite money bug in the tavern
Tavern effigy respawn works between floors (still some wonkiness though)
Players should no longer "skip" floors in the DUNJUN
Droppable Items should always appear/render above the floor now
Improve bullywug sorting so head stops clipping into ceiling tiles
Skeletons no longer run in place when finding a path
Quickstart goes right into the DUNJUN instead of back to the tavern
Abilities/Attacks should auto-cast when holding R2 on controller and mouse clicking on keyboard
Slight Improvements to UI and interactivity
Thanks for sticking around! Aga Pito Studios
Source
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