In this update10
Full notes
Full DunHero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Events
DunHero changes
Hello, Heroes!
I am very happy that update 1.0 has been released on Steam. I worked on it for about a year and added many new things. During that time, there were many days when I worked 10-14 hours on the game, but I think it was worth it!
It was quite a long journey, because the game underwent a general rework and became much better, and in addition, many systems were improved so that future content additions and modifications would be much easier.
Enjoy reading!
Steam post image
New Item Types: Boots and Gloves
I added 2 new slots to make it easier to create builds and interesting synergies
Steam post image
+300 New Items (From 269 to 617)
I added a lot of new items to the game (over 300) and there are over 10 new sets that provide powerful bonuses
14 New Classes!
The game features 14 new classes, each with its own strengths, allowing you to create unique builds
3 New Worlds
8 Worlds in total + new boss and increasingly difficult gameplay in each world
+40 New Cards!
The game now has over 80 cards, allowing you to create really interesting combinations with a multitude of items and statistics
Other Patch Notes
All existing items and cards have been refreshed to make it easier to create synergies and interesting builds
Updated all card icons and textures
New meta progression items and starter items added (Note: It is possible to finish the game without using any of the meta progression upgrades. Meta progression is fully optional)
Added Item enhancement and modifier system with over 20 item modifiers! Now items can appear with a random modifier that changes the weapon stats slightly and if we meet the right NPC we can upgrade the weapon which will increase its damage and attack speed
Updated all character textures (also player class textures)
Added Summoning System. Now you can buy items that will let you summon creatures that will aid you in combat and grant some statistics
All attacks, both from enemies and NPCs, have been reworked to be more interesting and better suited to the stage of the game
Added Aura Effects. Now you can obtain different auras from items and cards that damages all enemies near the player
A blacksmith has been added where you can upgrade and modify your weapons
Added Bandit Trader, who sells illegal weapons that are stronger than regular ones. However, the bandit trader has higher prices than regular traders
The Arena quest has been completely reworked in terms of gameplay and design. It is now more suited to the difficulty level of the game
The sound system has been improved. The settings and sound quality are much better
Updated the starting location; characters are now further apart from each other
Added the Village Guard NPC to the starting location, which allows you to choose your character class in the menu
Lots of new tooltips added (almost for each effect that could be unclear). To make it easier to understand the game and effects
The difficulty level has been completely reworked. Instead of a portal, there is now a challenge stone that allows you to choose from various challenges that make the game more difficult to varying degrees. A Hell Mode option has also been added, which activates all challenges and disables all meta-progression.
Added information about the chance of obtaining items of a given rarity from chests and merchants
Added inventory capacity. Now when you exceed it you move slower and the dash cooldown is extended. You can increase capacity with items, cards, or by increasing strength
Reworked Mana System now it is called Mana Flow. When you have 0 mana your magic attacks have lower damage damage and with each hit you increase your mana and your projectiles deal more and more damage. When you don't fight or hit the enemy your mana slowly drops back to 0
Luck now provides a chance for an extra card in the card selection menu
Added Revive stat and many others, allowing you to create interesting builds and synergies
Added Display of chances for a given card type in the card selection menu
The tutorial has been completely reworked and redesigned.
Added Tutorial windows that appear in different situations. It now explains most of the game mechanics in a much more accessible form
Added percentage display of selling and buying prices of items in the trade menu
Added pop-ups on the left for major events like gaining stats, gaining a level, completing a task, or getting an item
The portals on the map are now inactive until the required tasks are completed
From now on, all trading characters have more random equipment instead of predefined ones
All healing items get rebalanced
Knockbacking Enemies can destroy walls (such as wooden ones) in their path. From now on, the power of knockback also depends on the distance from the opponen. Being closer pushes enemy further away
Collisions of all NPC and enemy projectiles have been updated. So that hitting a player is more fair
Doors are now visible even while opened
Armor is now less effective, but there are more items and effects that have synergies with it
Increased IFrames time
While IFrames is active player is slightly trasnparent
Added Cooldown for equiping items during combat
Added some effects cooldown or stack count appear in top left corner
Reworked many enemies attacks and behaviour
Damage at long range has been reduced by 20%. So that the player will be rewarded for a riskier game
Activation of the shock effect is now more visible
Few Rare Cards get removed. Due to problems in its balance and lack of synergies
Reduced the needed experience at the first level to reach the next level from 50 to 40
Now a player gets a rare card every 5 levels not every 6
Now Strength, Dexterity and Intelligence give also minor bonuses to other stats (For example Dexterity also increaes slightly Attack Speed and Movement Speed)
Added description to damage effects (Burning, Bleeding, Poison and Divine Burn)
Added auto aiming and shooting setting for mouse and keyboard on right mouse button
Added Master Volume setting
And much more...
The future of DunHero
1.0 does not mean the end of DunHero development.
I already have several minor and major updates planned, which will further develop the game. I intend to add a lot more items, new systems, and gameplay variety to the game.
Every person who plays, gives feedback, and simply has fun with the game is a great achievement for me, because I love creating games, and thanks to you, I can continue to do so!
Thanks for your support and enjoy the game!
Dev Kacper
Source
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