In this update5
Full notes
Full Dungreed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Dungreed changes
Item
- Room-turners, Odile SceptorSummoned allies have been changed to attack normal monsters before the boss.
- BoomerangFixed an issue where continuous shooting was not possible. Fixed an issue where you could not attack immediately even if you received a boomerang made of Scatter Bullets.
- Savage AxeFixed an issue where skill projectiles and melee attacks were applied at the same time.
- Twin ShortswordsAdded Gold and Platinum versions.
Changed the set effect of 'Predation'. (Add +25 Power)
Dungeon
Some changes have been made to the room structure of Boss Rush and Dungeon.
Gameplay
A check is performed every time you return to village to avoid missing item unlocks after defeating Kaminela.
Boss
- AsteriosChanged the spawn rate to 100%.
- Impulsive JumperImproved pattern visibility. Added delay to some of the patterns.
- Arsha (Boss Rush)Changed the pattern order.
UI
Fixed an issue where inventory could be closed by clicking the close button while strengthening the anvil.
- Shop RerollRegardless of the “reload” key binding, reroll has been changed to be controlled with [R key] (keyboard) and [X button] (X-Input gamepad).
Fixed a bug where the game would sometimes freeze when skipping credits after clearing
Ericha.
Source
Changelog.gg summarizes and formats this update. How we read updates.
