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Steam News16 August 201411y ago

All patched up now! :D

Hey Everyone, Well we're at the end of our first week of release and there were quite a few bugs that flew past our radar prior to launch. Thanks to our community's help, I believe that we've squashed them all.

Full notes

Full Dungeons: The Eye of Draconus update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone, Well we're at the end of our first week of release and there were quite a few bugs that flew past our radar prior to launch. Thanks to our community's help, I believe that we've squashed them all. Thank you all for your patience, below is a summary of what every patch fixed and added, please enjoy our latest stable build. :) 1.0.5 Aug 11 @ 8:17pm CHANGED • Easier time for players who manage to get outside of the camera to get back in. • Mounts partially off-camera are no longer able to be mounted. FIXED • Disabled the debug console. 1.0.6 Aug 11 @ 11:06pm FIXED • Fixed a bunch of crashes that user's submitted. • Users who play at a 4:3 resolution can now progress past stage 3. 1.0.7 Aug 12 @ 2:54pm FIXED • Slightly tweaked stage 8 spawns to avoid a rare spawning situation. • Sanitized the drawing of save game stats to avoid a crash users were having. • Fixed a crash that could happen where Papa Smurvoff targeted a player that just died their last life. • Fixed a crash that could happen when an enemy shoots a projectile at a player that just died their last life. 1.0.8 Aug 12 @ 10:33pm CHANGED • Camera doesn't follow remote players anymore and remote players are allowed off-camera. • Players regain camera control after the stage 4 pre-boss event. • Some zone boundaries changed. FIXED • Fixed an issue where the game could get stuck after killing the stage 5 boss in online multiplayer. • Fixed a spelling error during the tutorial. 1.0.11 Aug 13 @ 10:48pm CHANGED • Reduced the number of player movement packets in online multiplayer. • Reduced the delay on the next obstacle if multiple players die at the same time in stage 7. FIXED • Fixed problems with the stage 5 boss during online multiplayer. • Fixed crashes related to score. • Fixed instances where the game would freeze between levels with "waiting for players" in online multiplayer. • Falling in pits is much more reliable in online multiplayer, which improves stage 7 stability. • Fixed a launcher crash if the user's profile directory is unwritable for whatever reason. Last edited by Nalin; Aug 14 @ 2:23am — See post history 1.0.12 Aug 14 @ 2:28am FIXED • Fixed some reported crashes. • Fixed a crash that could occur when continuing the game. • Fixed various issues with the stage 5 boss. Should work well in online multiplayer now. • Items are no longer picked up twice on client computers during online multiplayer. • The Max HP of the enemy is sent across the network in online multiplayer. This solves some issues where the server is on easy mode and the clients see a boss health bar that isn't at full life. 1.0.13 Aug 15 @ 2am FIXED • The "I'm attacking the darkness", "Do you even lift bro?", and "Make it Rain" achievements should now work. • Fixed an issue that could cause the server to not properly respawn players in stage 7 who fall in pits during online multiplayer. • The main menu screens will now look fine with non-widescreen resolutions. • Enemies won't spawn with 0 HP in Easy mode and instantly die anymore. 1.0.14 Aug 15 @ 5:00am FIXED • Clients that disconnect during online multiplayer are now properly handled by the server. • Character select during online multiplayer is now more robust and will work to prevent double character selection issues. 1.0.15 Aug 16 @ 5:30am FIXED • MP is properly synchronized when enemies are killed. • Death race obstacles won't collide with remote players (fixes odd desync issues). • Fixed a bunch of reported crashes. • Fixed an issue where the game wasn't unloading resources properly. • More achievement fixes. • The stage 5 boss won't run away if the player loses all their lives in certain situations. • Fixes for clients leaving the game during cutscenes. 1.0.16 Aug 17 @ 1:37am FIXED • Possible fix for a rare Motar death desync bug in online multiplayer. • The credits background is black again instead of white. • Fixed some of the "complete the game as" achievements. • Fixed a problem with the stage 4 intro cutscene if it was already viewed once during the gameplay session. • Clients exiting to the menu screen will be properly removed from the server in a timely fashion. • The stage 5 boss won't glitch out and run back and forth anymore. • Fixed an issue where the stage 5 boss would stop moving and become stuck. • Fixed a rare issue during level changing where players could get deleted from the client. • Assorted crash fixes.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHey Everyone, Well we're at the end of our first week of release and there were quite a few bugs that flew past our radar prior to launch. Thanks to our community's help, I believe that we've squashed them all. Thank you all for your patience, below is a summary of what every patch fixed and added, please enjoy our latest stable build. :) 1.0.5 Aug 11 @ 8:17pm CHANGED • Easier time for players who manage to get outside of the camera to get back in. • Mounts partially off-camera are no longer able to be mounted. FIXED • Disabled the debug console. 1.0.6 Aug 11 @ 11:06pm FIXED • Fixed a bunch of crashes that user's submitted. • Users who play at a 4:3 resolution can now progress past stage 3. 1.0.7 Aug 12 @ 2:54pm FIXED • Slightly tweaked stage 8 spawns to avoid a rare spawning situation. • Sanitized the drawing of save game stats to avoid a crash users were having. • Fixed a crash that could happen where Papa Smurvoff targeted a player that just died their last life. • Fixed a crash that could happen when an enemy shoots a projectile at a player that just died their last life. 1.0.8 Aug 12 @ 10:33pm CHANGED • Camera doesn't follow remote players anymore and remote players are allowed off-camera. • Players regain camera control after the stage 4 pre-boss event. • Some zone boundaries changed. FIXED • Fixed an issue where the game could get stuck after killing the stage 5 boss in online multiplayer. • Fixed a spelling error during the tutorial. 1.0.11 Aug 13 @ 10:48pm CHANGED • Reduced the number of player movement packets in online multiplayer. • Reduced the delay on the next obstacle if multiple players die at the same time in stage 7. FIXED • Fixed problems with the stage 5 boss during online multiplayer. • Fixed crashes related to score. • Fixed instances where the game would freeze between levels with "waiting for players" in online multiplayer. • Falling in pits is much more reliable in online multiplayer, which improves stage 7 stability. • Fixed a launcher crash if the user's profile directory is unwritable for whatever reason. Last edited by Nalin; Aug 14 @ 2:23am — See post history 1.0.12 Aug 14 @ 2:28am FIXED • Fixed some reported crashes. • Fixed a crash that could occur when continuing the game. • Fixed various issues with the stage 5 boss. Should work well in online multiplayer now. • Items are no longer picked up twice on client computers during online multiplayer. • The Max HP of the enemy is sent across the network in online multiplayer. This solves some issues where the server is on easy mode and the clients see a boss health bar that isn't at full life. 1.0.13 Aug 15 @ 2am FIXED • The "I'm attacking the darkness", "Do you even lift bro?", and "Make it Rain" achievements should now work. • Fixed an issue that could cause the server to not properly respawn players in stage 7 who fall in pits during online multiplayer. • The main menu screens will now look fine with non-widescreen resolutions. • Enemies won't spawn with 0 HP in Easy mode and instantly die anymore. 1.0.14 Aug 15 @ 5:00am FIXED • Clients that disconnect during online multiplayer are now properly handled by the server. • Character select during online multiplayer is now more robust and will work to prevent double character selection issues. 1.0.15 Aug 16 @ 5:30am FIXED • MP is properly synchronized when enemies are killed. • Death race obstacles won't collide with remote players (fixes odd desync issues). • Fixed a bunch of reported crashes. • Fixed an issue where the game wasn't unloading resources properly. • More achievement fixes. • The stage 5 boss won't run away if the player loses all their lives in certain situations. • Fixes for clients leaving the game during cutscenes. 1.0.16 Aug 17 @ 1:37am FIXED • Possible fix for a rare Motar death desync bug in online multiplayer. • The credits background is black again instead of white. • Fixed some of the "complete the game as" achievements. • Fixed a problem with the stage 4 intro cutscene if it was already viewed once during the gameplay session. • Clients exiting to the menu screen will be properly removed from the server in a timely fashion. • The stage 5 boss won't glitch out and run back and forth anymore. • Fixed an issue where the stage 5 boss would stop moving and become stuck. • Fixed a rare issue during level changing where players could get deleted from the client. • Assorted crash fixes.

Dungeons: The Eye of Draconus changes

changedHey Everyone, Well we're at the end of our first week of release and there were quite a few bugs that flew past our radar prior to launch. Thanks to our community's help, I believe that we've squashed them all. Thank you all for your patience, below is a summary of what every patch fixed and added, please enjoy our latest stable build. :) 1.0.5 Aug 11 @ 8:17pm CHANGED • Easier time for players who manage to get outside of the camera to get back in. • Mounts partially off-camera are no longer able to be mounted. FIXED • Disabled the debug console. 1.0.6 Aug 11 @ 11:06pm FIXED • Fixed a bunch of crashes that user's submitted. • Users who play at a 4:3 resolution can now progress past stage 3. 1.0.7 Aug 12 @ 2:54pm FIXED • Slightly tweaked stage 8 spawns to avoid a rare spawning situation. • Sanitized the drawing of save game stats to avoid a crash users were having. • Fixed a crash that could happen where Papa Smurvoff targeted a player that just died their last life. • Fixed a crash that could happen when an enemy shoots a projectile at a player that just died their last life. 1.0.8 Aug 12 @ 10:33pm CHANGED • Camera doesn't follow remote players anymore and remote players are allowed off-camera. • Players regain camera control after the stage 4 pre-boss event. • Some zone boundaries changed. FIXED • Fixed an issue where the game could get stuck after killing the stage 5 boss in online multiplayer. • Fixed a spelling error during the tutorial. 1.0.11 Aug 13 @ 10:48pm CHANGED • Reduced the number of player movement packets in online multiplayer. • Reduced the delay on the next obstacle if multiple players die at the same time in stage 7. FIXED • Fixed problems with the stage 5 boss during online multiplayer. • Fixed crashes related to score. • Fixed instances where the game would freeze between levels with "waiting for players" in online multiplayer. • Falling in pits is much more reliable in online multiplayer, which improves stage 7 stability. • Fixed a launcher crash if the user's profile directory is unwritable for whatever reason. Last edited by Nalin; Aug 14 @ 2:23am — See post history 1.0.12 Aug 14 @ 2:28am FIXED • Fixed some reported crashes. • Fixed a crash that could occur when continuing the game. • Fixed various issues with the stage 5 boss. Should work well in online multiplayer now. • Items are no longer picked up twice on client computers during online multiplayer. • The Max HP of the enemy is sent across the network in online multiplayer. This solves some issues where the server is on easy mode and the clients see a boss health bar that isn't at full life. 1.0.13 Aug 15 @ 2am FIXED • The "I'm attacking the darkness", "Do you even lift bro?", and "Make it Rain" achievements should now work. • Fixed an issue that could cause the server to not properly respawn players in stage 7 who fall in pits during online multiplayer. • The main menu screens will now look fine with non-widescreen resolutions. • Enemies won't spawn with 0 HP in Easy mode and instantly die anymore. 1.0.14 Aug 15 @ 5:00am FIXED • Clients that disconnect during online multiplayer are now properly handled by the server. • Character select during online multiplayer is now more robust and will work to prevent double character selection issues. 1.0.15 Aug 16 @ 5:30am FIXED • MP is properly synchronized when enemies are killed. • Death race obstacles won't collide with remote players (fixes odd desync issues). • Fixed a bunch of reported crashes. • Fixed an issue where the game wasn't unloading resources properly. • More achievement fixes. • The stage 5 boss won't run away if the player loses all their lives in certain situations. • Fixes for clients leaving the game during cutscenes. 1.0.16 Aug 17 @ 1:37am FIXED • Possible fix for a rare Motar death desync bug in online multiplayer. • The credits background is black again instead of white. • Fixed some of the "complete the game as" achievements. • Fixed a problem with the stage 4 intro cutscene if it was already viewed once during the gameplay session. • Clients exiting to the menu screen will be properly removed from the server in a timely fashion. • The stage 5 boss won't glitch out and run back and forth anymore. • Fixed an issue where the stage 5 boss would stop moving and become stuck. • Fixed a rare issue during level changing where players could get deleted from the client. • Assorted crash fixes.

Source

Steam News / 16 August 2014

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