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Steam News1 April 20224y ago

Update v0.92

Hello everyone, Below are the patch notes for this update. This update adds many new skills and trinkets that help synergise with existing mechanics, as well as making more builds viable!

Full notes

Full Dungeons of Voidria update

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Repeated intro

Hello everyone,

What changed

0 fixes9 additions17 changes1 removal
  • Balance
  • Events
  • Gameplay
  • Store
addedBelow are the patch notes for this update. This update adds many new skills and trinkets that help synergise with existing mechanics, as well as making more builds viable! Several parts of the game have also been reworked/rebalanced.
changedThe next update will rework the Challenge Options (to give more incentive in activating it) and finalise the Lobby progression. Stay tuned!
addedNew Additions and Changes
addedAdded a new level to the Heart
addedAdded a new Lobby NPC ! This NPC gives information on all achievements and corresponding unlocks
addedAdded 12 new achievements . Each achievement unlocks something in game. Previous achievements: "Defeat all bosses" and "High scorer" now unlocks something
The Caster's starting HP5560The Caster's starting HP increased, buffThe Shopkeeper now starts with 2x Stock List, starting gold2025The Shopkeeper now starts with 2x Stock List, starting gold increased, buffThe Voidling's starting HP5055The Voidling's starting HP increased, buffThe Voidling's starting HP increased from 50 to 55, SV7-88-8The Voidling's starting HP increased from 50 to 55, SV increased, buff

Dungeons of Voidria changes

addedBelow are the patch notes for this update. This update adds many new skills and trinkets that help synergise with existing mechanics, as well as making more builds viable! Several parts of the game have also been reworked/rebalanced.
changedThe next update will rework the Challenge Options (to give more incentive in activating it) and finalise the Lobby progression. Stay tuned!
addedNew Additions and Changes
addedAdded a new level to the Heart
addedAdded a new Lobby NPC ! This NPC gives information on all achievements and corresponding unlocks

Below are the patch notes for this update. This update adds many new skills and trinkets that help synergise with existing mechanics, as well as making more builds viable! Several parts of the game have also been reworked/rebalanced.

The next update will rework the Challenge Options (to give more incentive in activating it) and finalise the Lobby progression. Stay tuned!

Thanks for playing as always, Toblue

Steam post image

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v0.92 Patch notes

Note: Quicksaves will likely not be compatible with this update, so finish any unfinished runs first!

New Additions and Changes

  • Added a new level to the Heart

  • Added a new Lobby NPC! This NPC gives information on all achievements and corresponding unlocks

  • Added 12 new achievements. Each achievement unlocks something in game. Previous achievements: "Defeat all bosses" and "High scorer" now unlocks something

  • Added 44 new skills: 17 Red, 4 Purple, 12 Blue, 3 Strike, 8 Late Game. (3 unlocked by achievement)

  • Added 42 new trinkets: 17 Common, 8 Uncommon, 13 Rare , 4 Cursed. (9 unlocked by achievements)

  • Added 2 new slates (both unlocked by achievement)

  • Reworked Secret Rooms. Cursed chests can occasionally appear in secret rooms

  • Minor improvements to hazard tile generation. Hazard tiles can generate more erratically in closed rooms

  • "Random Trinket" option from Boosters (the purple fires that spawn on floor 4 and 7) is replaced with "Chest" that spawns a chest in room instead

  • Luck now affects Boosters. Luck can affect the number of Boosters spawned, and number of boosts in each Booster. Boosters affected by luck positively will have green text and red for negative luck

  • Improved object spawning. If room is full, spawned gold and keys will be directly added to player's inventory instead. If room is almost full, spawned objects are much less likely to fail

  • Void Potions now spawn on 2nd and 3rd floor of each area. These Void Potions are locked and require a key to obtain. Shops no longer sell Void Potions, except on Floor 10. Special shops can still sell Void Potions. Reasoning: For newer players, they might not be willing to save/spend the gold for Void Potions and this often puts their SV lower, thus making battles longer and more difficult. For players that understand the importance of boosting SV, they may feel "forced" to spend their gold on Void Potions, thus removing their choices when it comes to buying other shop items. This change hopes to remedy both of these problems

  • Thorns reworked to: "Reflect 3 damage per stack to the attacker when you are hit by damaging skills (even if damage is negated). Reflect double damage if damaging skill is Overloaded."

  • Reworked all effects that inflict Thorns

  • Added a new skill package: Thorns. This package contains skills that relate to Thorns, but Thorns trinkets are considered generic and can always appear

Other Changes

  • The Caster's starting HP increased from 55 to 60

  • The Brawler now heals 1 HP on battle end

  • The Shopkeeper now starts with 2x Stock List, starting gold increased from 20 to 25

  • The Voidling's starting HP increased from 50 to 55, SV increased from 7-8 to 8-8

  • Some shop items have their prices increased slightly

  • Hidden items can sometimes be Void Potions

  • Secret rooms can very rarely spawn Void Potions

  • Floor 1 enemies' stun reduced ever so slightly

  • Obliterated enemies has a chance to drop extra loot

  • Poison damage on enemies lowered by 1

  • Game will now

Source

Steam News / 1 April 2022

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