Full notes
Full Dungeons of Voidria update
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Repeated intro
Hello everyone,
What changed
- Balance
- Events
- Gameplay
- Store
Dungeons of Voidria changes
Below are the patch notes for this update. This update adds many new skills and trinkets that help synergise with existing mechanics, as well as making more builds viable! Several parts of the game have also been reworked/rebalanced.
The next update will rework the Challenge Options (to give more incentive in activating it) and finalise the Lobby progression. Stay tuned!
Thanks for playing as always, Toblue
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v0.92 Patch notes
Note: Quicksaves will likely not be compatible with this update, so finish any unfinished runs first!
New Additions and Changes
Added a new level to the Heart
Added a new Lobby NPC! This NPC gives information on all achievements and corresponding unlocks
Added 12 new achievements. Each achievement unlocks something in game. Previous achievements: "Defeat all bosses" and "High scorer" now unlocks something
Added 44 new skills: 17 Red, 4 Purple, 12 Blue, 3 Strike, 8 Late Game. (3 unlocked by achievement)
Added 42 new trinkets: 17 Common, 8 Uncommon, 13 Rare , 4 Cursed. (9 unlocked by achievements)
Added 2 new slates (both unlocked by achievement)
Reworked Secret Rooms. Cursed chests can occasionally appear in secret rooms
Minor improvements to hazard tile generation. Hazard tiles can generate more erratically in closed rooms
"Random Trinket" option from Boosters (the purple fires that spawn on floor 4 and 7) is replaced with "Chest" that spawns a chest in room instead
Luck now affects Boosters. Luck can affect the number of Boosters spawned, and number of boosts in each Booster. Boosters affected by luck positively will have green text and red for negative luck
Improved object spawning. If room is full, spawned gold and keys will be directly added to player's inventory instead. If room is almost full, spawned objects are much less likely to fail
Void Potions now spawn on 2nd and 3rd floor of each area. These Void Potions are locked and require a key to obtain. Shops no longer sell Void Potions, except on Floor 10. Special shops can still sell Void Potions. Reasoning: For newer players, they might not be willing to save/spend the gold for Void Potions and this often puts their SV lower, thus making battles longer and more difficult. For players that understand the importance of boosting SV, they may feel "forced" to spend their gold on Void Potions, thus removing their choices when it comes to buying other shop items. This change hopes to remedy both of these problems
Thorns reworked to: "Reflect 3 damage per stack to the attacker when you are hit by damaging skills (even if damage is negated). Reflect double damage if damaging skill is Overloaded."
Reworked all effects that inflict Thorns
Added a new skill package: Thorns. This package contains skills that relate to Thorns, but Thorns trinkets are considered generic and can always appear
Other Changes
The Caster's starting HP increased from 55 to 60
The Brawler now heals 1 HP on battle end
The Shopkeeper now starts with 2x Stock List, starting gold increased from 20 to 25
The Voidling's starting HP increased from 50 to 55, SV increased from 7-8 to 8-8
Some shop items have their prices increased slightly
Hidden items can sometimes be Void Potions
Secret rooms can very rarely spawn Void Potions
Floor 1 enemies' stun reduced ever so slightly
Obliterated enemies has a chance to drop extra loot
Poison damage on enemies lowered by 1
Game will now
Source
Changelog.gg summarizes and formats this update. How we read updates.
