HomeGamesUpdatesPricingMethodology
Steam News10 February 20224y ago

v0.90.2 Mini Update

Added 3 new trinkets All classes now start with Spell: Surge. If the first spell you get on each run is quite situational, you're likely to be sitting with unused mana.

Full notes

Full Dungeons of Voidria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions2 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
addedAdded 3 new trinkets
changedAll classes now start with Spell: Surge. If the first spell you get on each run is quite situational, you're likely to be sitting with unused mana. This aims to give all classes a generally-useful spell to spend your mana on.
addedStatus icons and some spell effect icons have been "modernised". This aims to make icons minimalistic and improve visual clarity. Let me know how you feel about the new icons!
addedAdded unique SFX for most damaging statuses Minor SFX improvements Minor UI polish and visual improvements
added"Enemy is stunned and defeated" effect is now named "Obliterated" Added VFX for when enemies are Obliterated
removedBosses can no longer have the "Numb" passive Item: Bless Potion bless duration lowered from 3 to 2 turns Item: Luxium spawn chance increased slightly Enemy Passive: Hearty regen duration lowered from 3 to 2 turns
Bless Potion bless duration32Bless Potion bless duration decreased, nerfHearty regen duration32Hearty regen duration decreased, nerfSpell Changes: Aftershock damage54Spell Changes: Aftershock damage decreased, nerfAftershock damage lowered from 5 to 4 Deplete cost2026Aftershock damage lowered from 5 to 4 Deplete cost increased, buff

Dungeons of Voidria changes

addedAdded 3 new trinkets
changedAll classes now start with Spell: Surge. If the first spell you get on each run is quite situational, you're likely to be sitting with unused mana. This aims to give all classes a generally-useful spell to spend your mana on.
addedStatus icons and some spell effect icons have been "modernised". This aims to make icons minimalistic and improve visual clarity. Let me know how you feel about the new icons!
addedAdded unique SFX for most damaging statuses Minor SFX improvements Minor UI polish and visual improvements
added"Enemy is stunned and defeated" effect is now named "Obliterated" Added VFX for when enemies are Obliterated

Added 3 new trinkets

All classes now start with Spell: Surge. If the first spell you get on each run is quite situational, you're likely to be sitting with unused mana. This aims to give all classes a generally-useful spell to spend your mana on.

Status icons and some spell effect icons have been "modernised". This aims to make icons minimalistic and improve visual clarity. Let me know how you feel about the new icons!

Added unique SFX for most damaging statuses Minor SFX improvements Minor UI polish and visual improvements

"Enemy is stunned and defeated" effect is now named "Obliterated" Added VFX for when enemies are Obliterated

Bosses can no longer have the "Numb" passive Item: Bless Potion bless duration lowered from 3 to 2 turns Item: Luxium spawn chance increased slightly Enemy Passive: Hearty regen duration lowered from 3 to 2 turns

Spell Changes: Aftershock damage lowered from 5 to 4 Deplete cost increased from 20 to 26 Conversion cost increased from 24 to 26 Override will no longer force trigger Overload, cost lowered from 22 to 16

Trinket Changes

Butterfly Brooch damage lowered from 10% to 8% (6% to 5% for bosses) Stone Fist damage lowered from 6 to 4 Ichimonji damage lowered from 15 to 10 Blue Ice Shard damage increased from 2 to 3 Static Hairpin damage lowered from 8 to 6 Sorcerer's Circlet is now a common (white) trinket Trap Converter is now a common (white) trinket Totem Pole is now a common (white) trinket; heal lowered from 3 to 2 Piggy Bank is now a common (white) trinket; gold interest lowered from 12% to 10% Sapphire Earrings effect changed to "Store excess mana you gain, up to 10.

Active

Gain double stored mana (can overflow)"

Fixed bug with Item: Rage Elixir damage triggering twice Fixed bug with Spell: Conversion removing enemy statuses on hover Skill: Yoink! will now only affect damage forecast if there is only 1 buff to steal Structure: Transmutator will now correctly let player use the "Lose 10 Max HP" option when on low HP

Source

Steam News / 10 February 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.