Full notes
Full Dungeons of Voidria update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- Store
- Events
- Balance
Dungeons of Voidria changes
Below are the patch notes for this update. This update is slightly bigger than I anticipated. Hopefully you'll enjoy the new content added! :)
The next update will focus on tweaks and polishing, with some minor content. Stay tuned!
Thanks for playing, Toblue
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v0.90 Patch notes (The tenth update!)
New Additions and Changes
Added a new level to the Heart (in Lobby). It requires 500 fragments (though this value may be lower depending on how old your save files are) and 1 Core Shard (dropped by final boss) to level up. Level up the Heart to unlock the new content below.
Added 5 playable classes (including starting class)! Each class has 5 levels, each level unlocks 3 things (skills, trinkets etc). Old unlockables of the starting class are now unlocked by default, and all unlockables of the starting class are new content. Starting class character sprite updated.
The 5 playable classes and unlock conditions:
The Neutron (starting class) The Caster - Unlocked by default The Brawler - Randomly appears in secret rooms in Area3 The Shopkeeper - Unlocked by reaching the final shop upgrade (if you've already reached this, simply buy something from a shop and you'll unlock this) The Voidling - Unlocked by defeating the final boss 5+ times (if you've already done this, defeating the boss once more will unlock this)
- Below are all class unlockablesAdded 26 new skills Added 29 new trinkets Added 11 new spells Added 6 new items
Added 55 Mimic-exclusive skills. What are Mimic-exclusive skills you say? You'll have to find out yourself ;)
Added a new Lobby NPC! This NPC allows you to enable "Challenge Options" that'll add new challenges to your runs (such as stronger enemies or deadlier traps :D). Each Challenge Option enabled will also give you an exp boost; this should help you level up the new player classes and unlock the new stuff faster!
Added 14 Challenge Options
New Debuff: Echo - "Store 50% of damage received from skills. On turn start, take and reset stored damage"
New Debuff: Contrary - "Health healing received by this unit is inverted to damage instead"
New Debuff: Hijack - "Buffs gained by this unit is transferred to the opponent instead"
Introduced Active Trinkets. These trinkets have an Active effect that will trigger when clicked on
Balancing and Minor Changes
Starting class base HP lowered from 70 to 65
Late Game skills now spawn by chance: 50% on floor 7, +10% for each floor above
Dungeon Gold update value is now additive when gaining/spending gold rapidly i.e. picking up 3 gold and then 4 gold will display +7, rather than +3 then quickly +4
Colliding with shop items will now display a description of that item
Sprites for crafted potions are updated
Shopkeeper's dialogue expanded
Max HP gain from Max HP+ boosters lowered from 10 to 7
Skill Changes:
Most skills that can Combo are now Once per turn
Thunderstorm cost increased from 1 to 2, damage increased
- Desperationchanging your HP after this skill is queued will not update damage. This is intended to prevent damage from changing when your health changes during the attack animation e.g. through thorns damage. Text updated to clarify this.
Bewilder skill cost increased from 1 to 2
Heart Beat damage increased slightly
Infuse cost increased from 2 to 3
Expend cost increased from 1 to 2
Piercing Light Exhaust effect no longer removes
Source
Changelog.gg summarizes and formats this update. How we read updates.
