November Patch Notes - mana and cd indicators, bug fixes...
Hi fellow Adepts, I didn't have much time to focus on the game lately but I managed to implement a couple of small patches.
Full notes
Full Dungeons of the Fallen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
Balance
UI and audio
addedFirst of all you may notice that mana and cooldown indicators have been added to the Spellbook as promised.
fixedFixed a bug where in some cases the monsters wouldn't drop loot even when they should have. That was especially annoying when you didn't get any loot after a boss fight. -Loot that for some reason would land behind the screen (could happen during some boss fights) will spawn under your feet -There should be less graphical bugs related to the order of objects. E.g a barrel that should be behind a cocoon looks like it's on top of it. -Fixed a bug where during the miniquests for killing bargh shamans and Winter Knights the head counter would overlap the inventory -Adjusted some numbers when giving bonus damage and elemental resistance to items in the Forge -Filled up many black holes in the walls of Frozen Chambers -Fixed a bug where Judgement would go on cooldown even if you haven't finished the combo -Fixed a bug where a Mutated Sealum would spawn with a bad name if he transformed with normal Sealum -Some other minor fixes I forgot
changedNext weeks I will be focusing on more intuitive UI and control customization as I promised. Hopefully everything will go well and I can release the patch in the mid-December. There will also be an announcement regarding the future of DoTF.
Dungeons of the Fallen changes
addedFirst of all you may notice that mana and cooldown indicators have been added to the Spellbook as promised.
fixedFixed a bug where in some cases the monsters wouldn't drop loot even when they should have. That was especially annoying when you didn't get any loot after a boss fight. -Loot that for some reason would land behind the screen (could happen during some boss fights) will spawn under your feet -There should be less graphical bugs related to the order of objects. E.g a barrel that should be behind a cocoon looks like it's on top of it. -Fixed a bug where during the miniquests for killing bargh shamans and Winter Knights the head counter would overlap the inventory -Adjusted some numbers when giving bonus damage and elemental resistance to items in the Forge -Filled up many black holes in the walls of Frozen Chambers -Fixed a bug where Judgement would go on cooldown even if you haven't finished the combo -Fixed a bug where a Mutated Sealum would spawn with a bad name if he transformed with normal Sealum -Some other minor fixes I forgot
changedNext weeks I will be focusing on more intuitive UI and control customization as I promised. Hopefully everything will go well and I can release the patch in the mid-December. There will also be an announcement regarding the future of DoTF.
Hi fellow Adepts,
I didn't have much time to focus on the game lately but I managed to implement a couple of small patches.
First of all you may notice that mana and cooldown indicators have been added to the Spellbook as promised.
There is a small bug and Spirit Bow and Judgement cooldowns have wrong values but I will fix it during the week. It's because cds for this abilities is calculated in a special way and I need to make some kind of exception for them. Sorry for the inconvenience.
Other bugs:
-Fixed a bug where in some cases the monsters wouldn't drop loot even when they should have. That was especially annoying when you didn't get any loot after a boss fight. -Loot that for some reason would land behind the screen (could happen during some boss fights) will spawn under your feet -There should be less graphical bugs related to the order of objects. E.g a barrel that should be behind a cocoon looks like it's on top of it. -Fixed a bug where during the miniquests for killing bargh shamans and Winter Knights the head counter would overlap the inventory -Adjusted some numbers when giving bonus damage and elemental resistance to items in the Forge -Filled up many black holes in the walls of Frozen Chambers -Fixed a bug where Judgement would go on cooldown even if you haven't finished the combo -Fixed a bug where a Mutated Sealum would spawn with a bad name if he transformed with normal Sealum -Some other minor fixes I forgot
If you appreciate my effort, please consider posting a review. It's not easy for indie developers like me to stand out these days so any blue review really means a world to me. Ever used a Mirror Copy from the Control tree? That's how I dance after seeing a positive review :)
Next weeks I will be focusing on more intuitive UI and control customization as I promised. Hopefully everything will go well and I can release the patch in the mid-December. There will also be an announcement regarding the future of DoTF.
That's all for today. Wish you a lot of fun conquering the Dungeons of the Fallen,