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Full notes
Full Dungeons of Edera update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Dungeons of Edera changes
Hail Adventurers!
This patch we are making some tweaks to the scaling for increased difficulty at higher levels and increasing the chance of higher level enemies spawning based on difficulty selected, with this we are testing out an increased level cap to 70 and have slightly increased needed xp per level.
We've also overhauled the undead skeleton faction models, and added a few spells the Friendly and Enemy fire mage have at their disposal!
Check out the full details below
0.8.8.4
Skeleton Mobs models have been updated
All spell underneath the level five level requirement (except for the Blood Mage) can now be accessed without hiring the class trainer!
Enemy HP scaling increased
max level increased to 70
chance for tougher enemies to spawn based on difficulty
Enemy and friendly mages now have access to Fireball and Firewall spells
Mage AI cooldown added for Inferno spell
Needed XP between levels increased slightly
Arrow crit fixed
Arena bug fix
Sounds for Earth Totems fixed
Other minor fixes...
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What's coming up next? Check out our roadmap on trello!
Source
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