What changed
0 fixes1 addition0 changes0 removals
addedfixes little bugs that got noted over time: - corrects a dungeon room layout that can cause disconnected rooms - instrument pricing fix - Veridrac summon placement - drop bear pic - elf bow shop npc pic Am busy working on my new game "ESCAPE FROM CHAOS - a DoC tale". It will play in the same universe but have a more rogue-like fast-paced play style. Having/getting monsters as companions that can level up, instead of having more than one directly controlled human character. Cursed items, traps, a few other features but largely a similar turn-based 2D approach. Coming in a few months!
DUNGEONS OF CHAOS changes
addedfixes little bugs that got noted over time: - corrects a dungeon room layout that can cause disconnected rooms - instrument pricing fix - Veridrac summon placement - drop bear pic - elf bow shop npc pic Am busy working on my new game "ESCAPE FROM CHAOS - a DoC tale". It will play in the same universe but have a more rogue-like fast-paced play style. Having/getting monsters as companions that can level up, instead of having more than one directly controlled human character. Cursed items, traps, a few other features but largely a similar turn-based 2D approach. Coming in a few months!
fixes little bugs that got noted over time: - corrects a dungeon room layout that can cause disconnected rooms - instrument pricing fix - Veridrac summon placement - drop bear pic - elf bow shop npc pic Am busy working on my new game "ESCAPE FROM CHAOS - a DoC tale". It will play in the same universe but have a more rogue-like fast-paced play style. Having/getting monsters as companions that can level up, instead of having more than one directly controlled human character. Cursed items, traps, a few other features but largely a similar turn-based 2D approach. Coming in a few months!