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Steam News18 June 20197y ago

UPDATE - v.0.9.7

Recent changes (v.0.9.7): - End credit scene added - Rage skill cannot be ''missed'' anymore - Fixed typos Previous changes (v.0.9.

Full notes

Full Dungeons of Betrayal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedRecent changes (v.0.9.7): - End credit scene added - Rage skill cannot be ''missed'' anymore - Fixed typos Previous changes (v.0.9.6): - Fixed progression stopper in Garik-Hollow Inn - Changed enemies behavior in the shrine - The tree house's are now accessible when unlocked - The second cavern in the forest is now accessible - Added chests and interactions in Garik-Hollow - Added a consumable item - Removed the rat monster in the forest - Fixed several collision problems in Garik-Hollow - Improved the brightness for certain backgrounds - Added text to late game NPC's - Added visual details in some areas - Minor bug fixes

Dungeons of Betrayal changes

fixedRecent changes (v.0.9.7): - End credit scene added - Rage skill cannot be ''missed'' anymore - Fixed typos Previous changes (v.0.9.6): - Fixed progression stopper in Garik-Hollow Inn - Changed enemies behavior in the shrine - The tree house's are now accessible when unlocked - The second cavern in the forest is now accessible - Added chests and interactions in Garik-Hollow - Added a consumable item - Removed the rat monster in the forest - Fixed several collision problems in Garik-Hollow - Improved the brightness for certain backgrounds - Added text to late game NPC's - Added visual details in some areas - Minor bug fixes

Recent changes (v.0.9.7):

  • End credit scene added
  • Rage skill cannot be ''missed'' anymore
  • Fixed typos Previous changes

(v.0.9.6):

  • Fixed progression stopper in Garik-Hollow Inn
  • Changed enemies behavior in the shrine

The tree house's are now accessible when unlocked - The second cavern in the forest is now accessible - Added chests and interactions in Garik-Hollow - Added a consumable item - Removed the rat monster in the forest - Fixed several collision problems in Garik-Hollow - Improved the brightness for certain backgrounds - Added text to late game NPC's - Added visual details in some areas - Minor bug fixes

Source

Steam News / 18 June 2019

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