Full notes
Full Dungeons of Aether update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Maps
- Balance
Hi adventurers and dungeon delvers! We hope you're enjoying your summer so far. We've got a small update today to address a few bugs some players have been running into.
Fixed battle log crash against Relentless enemies.
Fixed a softlock that could occur when quitting the battle with the log active.
The elevator prompt no longer goes offscreen.
Fixed Randall companion position on collapsible bridges.
Fixed hearts drawing during loading screen.
"Bottle of Water" item name now displays properly in log.
Fixed map visual issues for end rooms in Chapter 2.
Updated visual effect for gem break animations.
Corrected Slade dialogue at the end of Chapter 3.
The 'fright' debuff icon now displays properly above your hearts if you receive the debuff while it's already active.
Source
Changelog.gg summarizes and formats this update. How we read updates.
