What changed
1 fix0 additions0 changes0 removals
fixed⦁ Fixed creatures not following on stairs. ⦁ Reduced camera shake. Option to disable will come later. ⦁ You can now change weapons without unequipping, this will be done automatically now when you drop a new weapon on the slot. ⦁ Sped up get up recovery time from dragon hits. ⦁ Enemies rotate towards player during attack animation making it harder to just walk around them. ⦁ Buffed Ogre. ⦁ Two-Handed weapons now grey out the secondary slot when equipped. ⦁ Intro screens and loading screens added. ⦁ Escape key works during in game menu now. ⦁ Skills have been added to skill slots at start. ⦁ Improved performance in the Fire trap area. ⦁ Fixed some animations and weapon socket locations. ⦁ Fixed a number of collision issues with the environment.
Dungeons Deep changes
fixed⦁ Fixed creatures not following on stairs. ⦁ Reduced camera shake. Option to disable will come later. ⦁ You can now change weapons without unequipping, this will be done automatically now when you drop a new weapon on the slot. ⦁ Sped up get up recovery time from dragon hits. ⦁ Enemies rotate towards player during attack animation making it harder to just walk around them. ⦁ Buffed Ogre. ⦁ Two-Handed weapons now grey out the secondary slot when equipped. ⦁ Intro screens and loading screens added. ⦁ Escape key works during in game menu now. ⦁ Skills have been added to skill slots at start. ⦁ Improved performance in the Fire trap area. ⦁ Fixed some animations and weapon socket locations. ⦁ Fixed a number of collision issues with the environment.
Thank you all so much for the positive reviews and Wishlists! Patch notes for the demo below.
⦁ Fixed creatures not following on stairs. ⦁ Reduced camera shake. Option to disable will come later. ⦁ You can now change weapons without unequipping, this will be done automatically now when you drop a new weapon on the slot. ⦁ Sped up get up recovery time from dragon hits. ⦁ Enemies rotate towards player during attack animation making it harder to just walk around them. ⦁ Buffed Ogre. ⦁ Two-Handed weapons now grey out the secondary slot when equipped. ⦁ Intro screens and loading screens added. ⦁ Escape key works during in game menu now. ⦁ Skills have been added to skill slots at start. ⦁ Improved performance in the Fire trap area. ⦁ Fixed some animations and weapon socket locations. ⦁ Fixed a number of collision issues with the environment.
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Steam post image https://www.kickstarter.com/projects/dungeonsdeep/dungeons-deep