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Steam News11 March 20179y ago

Preview Update v2.0: New Lighting Mode #2

After much feedback with the very passionate community, we learnt that even on the hardest difficulties the game just isn't difficult enough. How about that? You guys are getting good!

Full notes

Full Dungeons and Robots update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedAfter much feedback with the very passionate community, we learnt that even on the hardest difficulties the game just isn't difficult enough. How about that? You guys are getting good! So to appeal to this, now when you play Insane or Legendary Dungeons and Robots has now drastically reduced the players vision. We approached this by turning off the ambient lighting, and producing a light that the robot emits and the direction that they are facing. This is to make it harder to spot where the enemy is and what direction they come from. There is also a 50% chance of this happening on hard mode. In the game, of course there are still areas in which lights will exist to enable the player to still see where their objective is. We believe that adding this approach will make the game more challenging for the player whilst they explore the hidden depths of the dungeon. We hope that this feature adds a more creative way to immerse the player as well as adding a subtle difficulty that will make even the most experienced players more alert to their surroundings. Once again please let us know your thoughts, we'd love to hear them! Thank you, Glow Games Studio

Dungeons and Robots changes

addedAfter much feedback with the very passionate community, we learnt that even on the hardest difficulties the game just isn't difficult enough. How about that? You guys are getting good! So to appeal to this, now when you play Insane or Legendary Dungeons and Robots has now drastically reduced the players vision. We approached this by turning off the ambient lighting, and producing a light that the robot emits and the direction that they are facing. This is to make it harder to spot where the enemy is and what direction they come from. There is also a 50% chance of this happening on hard mode. In the game, of course there are still areas in which lights will exist to enable the player to still see where their objective is. We believe that adding this approach will make the game more challenging for the player whilst they explore the hidden depths of the dungeon. We hope that this feature adds a more creative way to immerse the player as well as adding a subtle difficulty that will make even the most experienced players more alert to their surroundings. Once again please let us know your thoughts, we'd love to hear them! Thank you, Glow Games Studio

After much feedback with the very passionate community, we learnt that even on the hardest difficulties the game just isn't difficult enough. How about that? You guys are getting good! So to appeal to this, now when you play Insane or Legendary Dungeons and Robots has now drastically reduced the players vision. We approached this by turning off the ambient lighting, and producing a light that the robot emits and the direction that they are facing. This is to make it harder to spot where the enemy is and what direction they come from. There is also a 50% chance of this happening on hard mode. In the game, of course there are still areas in which lights will exist to enable the player to still see where their objective is. We believe that adding this approach will make the game more challenging for the player whilst they explore the hidden depths of the dungeon. We hope that this feature adds a more creative way to immerse the player as well as adding a subtle difficulty that will make even the most experienced players more alert to their surroundings. Once again please let us know your thoughts, we'd love to hear them! Thank you, Glow Games Studio

Source

Steam News / 11 March 2017

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