What changed
0 fixes0 additions1 change0 removals
changedHi All!We know that we have been away for some time, and we apologies for keeping you all in the dark. Due to the vast responses we have received we had to go away for some time and to think over our strategy, but one thing has stayed the same the same, our passion for Dungeons and Robots. In this period but we have been hard at work to make things better for Dungeons and Robots, this isn’t the end but the beginning of the final stretch in our stage of production for this project so it is time to unveil all of our hard work! Glow Games Studio would like to take this opportunity to thank everybody for their time and feedback, we massively appreciate anything suggested by the community as this is the thing that allows for any indie game to become successful. Everything that is said we have gone through and discussed how we can improvements in these areas and what approach is best to carry foreword. A lot suggestions you have given us has had incredible impact on the development of the game and although at times it may seem as if we might not been listening we can assure you that we have. So, whats next? We are going to give weekly updates on the changes that we have been making. These will be small bitesized post's to make it easier to digest for the reader. Instead of previously what was more of a bug check off list. This approach is to help as we lead up to the Beta launch 2.0. Quick highlight over the changes we have made: the game is built to be more stable now, there should be less “lag” and FPS dropping. Rebuilt the AI system so now the enemies are more “intelligent”. A vast optimisation has taken place, areas of clipping have been removed, unnecessary memory has been reduced, so that a lot more machines can now play it smoothly. We hope that you all continue to follow and support us and we will do our best to make sure to listen to everyone. Also feel free to follow the links down below, on twitter and indieDB as we like to post up our progress and screenshots of what we are working on. And if you want to get in contact, use any of these links and we will respond to you as soon as possible Twitter - @GlowGamesStudio Discord Channel Email - glowgamesinfo@gmail.com Thank you again, Glow Games Studio
Dungeons and Robots changes
changedWe know that we have been away for some time, and we apologies for keeping you all in the dark. Due to the vast responses we have received we had to go away for some time and to think over our strategy, but one thing has stayed the same the same, our passion for Dungeons and Robots. In this period but we have been hard at work to make things better for Dungeons and Robots, this isn’t the end but the beginning of the final stretch in our stage of production for this project so it is time to unveil all of our hard work! Glow Games Studio would like to take this opportunity to thank everybody for their time and feedback, we massively appreciate anything suggested by the community as this is the thing that allows for any indie game to become successful. Everything that is said we have gone through and discussed how we can improvements in these areas and what approach is best to carry foreword. A lot suggestions you have given us has had incredible impact on the development of the game and although at times it may seem as if we might not been listening we can assure you that we have. So, whats next? We are going to give weekly updates on the changes that we have been making. These will be small bitesized post's to make it easier to digest for the reader. Instead of previously what was more of a bug check off list. This approach is to help as we lead up to the Beta launch 2.0. Quick highlight over the changes we have made: the game is built to be more stable now, there should be less “lag” and FPS dropping. Rebuilt the AI system so now the enemies are more “intelligent”. A vast optimisation has taken place, areas of clipping have been removed, unnecessary memory has been reduced, so that a lot more machines can now play it smoothly. We hope that you all continue to follow and support us and we will do our best to make sure to listen to everyone. Also feel free to follow the links down below, on twitter and indieDB as we like to post up our progress and screenshots of what we are working on. And if you want to get in contact, use any of these links and we will respond to you as soon as possible Twitter - @GlowGamesStudio Discord Channel Email - glowgamesinfo@gmail.com Thank you again, Glow Games Studio
Hi All!
We know that we have been away for some time, and we apologies for keeping you all in the dark. Due to the vast responses we have received we had to go away for some time and to think over our strategy, but one thing has stayed the same the same, our passion for Dungeons and Robots. In this period but we have been hard at work to make things better for Dungeons and Robots, this isn’t the end but the beginning of the final stretch in our stage of production for this project so it is time to unveil all of our hard work! Glow Games Studio would like to take this opportunity to thank everybody for their time and feedback, we massively appreciate anything suggested by the community as this is the thing that allows for any indie game to become successful. Everything that is said we have gone through and discussed how we can improvements in these areas and what approach is best to carry foreword. A lot suggestions you have given us has had incredible impact on the development of the game and although at times it may seem as if we might not been listening we can assure you that we have. So, whats next? We are going to give weekly updates on the changes that we have been making. These will be small bitesized post's to make it easier to digest for the reader. Instead of previously what was more of a bug check off list. This approach is to help as we lead up to the Beta launch 2.0. Quick highlight over the changes we have made: the game is built to be more stable now, there should be less “lag” and FPS dropping. Rebuilt the AI system so now the enemies are more “intelligent”. A vast optimisation has taken place, areas of clipping have been removed, unnecessary memory has been reduced, so that a lot more machines can now play it smoothly. We hope that you all continue to follow and support us and we will do our best to make sure to listen to everyone. Also feel free to follow the links down below, on twitter and indieDB as we like to post up our progress and screenshots of what we are working on. And if you want to get in contact, use any of these links and we will respond to you as soon as possible Twitter - @GlowGamesStudio Discord Channel Email - glowgamesinfo@gmail.com Thank you again, Glow Games Studio