In this update5
Full notes
Full Dungeons & Jewels update
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What changed
- Balance
- Gameplay
- Server
Dungeons & Jewels changes
v1.1.0 - Balance Update 1:
General:
Timed Mode: Dungeon Entrance (first level) enemies are now 5 seconds slower.
- Orc PriestHP increased to 2. No longer creates Skull tiles at the start of combat, but every turn instead.
The Head Summoner: Now always summons Elementals every 8 turns/25 seconds. Encounter also now ends when Summoner dies (All summons disappear).
Mummy: Tiles are now unwrapped when dying with another enemy still alive.
Pharaoh's Sarcophagus: No longer creates skull tiles or burns the bottom row. Now spawns Mummies much more frequently (max 2). Encounter still ends when Pharaoh dies. (All summons disappear).
- NytemareIncreased chance to appear in normal mode.
The following enemies are now immune to attack knockback: The Blacksmith, Orc Priest, The Head Summoner, Ancient Lich, Vault Keeper, Formicid
Spells:
Transpose: Now has unlimited charges.
- KnifeChanged casting condition to [two ordered matches of the same color].
Murder: Changing casting condition to [30x random color].
Relics:
- InvestmentsCost increase per relic reduced. [3 -> 1 tiles]
Crown of Torment: Self-damage is now slower. [5 -> 6 turns]
- Ogre ClubStun duration reduced. [2 -> 1 turns], [5 -> 3 seconds]. (Stun still prevents enemies from healing)
Future Content Plans:
A future free content update is planned to be released some time early this summer. The update will feature a bonus end-game campaign with a handful of new branches, enemies, and treasures. Stay tuned for more information as it approaches!
As usual, all feedback and issue reports are welcome in the Steam Community Forum or the Discord server.
Thanks for playing, and good luck!
Source
Changelog.gg summarizes and formats this update. How we read updates.
