Full notes
Full Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Maps
- UI and audio
- Server
Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition changes
This update introduces a number of changes, including gameplay fixes, Toolset fixes and networking fixes. Please continue to report any bugs to our support team at support.aspyr.com.
Toolset Changes:
Fixed a crash related to the Static Camera.
Fixed a crash on the Basic tab in the Properties Panel after selecting "Reset from Package" when certain classes are used for multi-classing.
Fixed a crash related to deleting stock VFX.
Fixed a crash when copying a trigger.
Fixed an issue with the Surface Mesh displaying behind objects after baking.
Fixed an issue with the Script Editor not referencing functions from include files.
Fixed an issue with water displaying incorrectly when using the water brush on terrain.
Fixed an issue with Editor functions not appearing and sorting.
Fixed an issue with the Area Window flashing.
Fixed an issue with area music and ambient sounds not playing.
Fixed an issue with displaying textures in the toolset.
Fixed an issue with deleting text in Script Editor when searching.
Fixed an issue with mouseY invert.
Fixed an issue with grass paint shapes.
Fixed an issue with the FloatToString function.
Fixed an issue with lights not maintaining their tags after saving and reloading.
Fixed an issue with certain dialogue not appearing during cinematics.
Fixed a texture issue with several VFX.
Gameplay Changes:
Fixed an issue with the file integrity check running twice when joining PWs.
Added support to the Character Creation screen on custom modules to use the Enhanced Edition UI.
Fixed an issue with Construct in Crossroad Keep Interior.
Fixed an issue with the Behavior section not displaying a mouse hover effect.
Fixed an issue with the party leader switching when talking to One of Many on the Overland Map (SOZ).
Fixed an issue with the Biography text box in the Character Creation menu.
Fixed an issue with the Load Game popup and using the Delete function.
Fixed an issue with chest and lever animations.
Fixed an issue with cyclical navigation on some menus.
Fixed an issue with adding cohorts to a party (SOZ).
Fixed an issue with FPS drops on the character select screen in certain circumstances.
Fixed an issue with using the controller bumpers in certain menus.
Fixed an issue with the default save game names in certain locations.
Fixed an issue with the reset to defaults behavior in Game Options.
Fixed an issue with scaling the chat box.
Fixed an issue with server lag when speaking to certain NPC merchants.
Fixed an issue with chat content disappearing when transitioning between areas.
Fixed an issue with sending private messages.
Fixed an issue with clients not being able to interact with Area Transitions during encounters from the Overland map (SOZ).
Fixed an issue with the default facial hair option with Dwarves.
Fixed an issue with closing the Event Log.
Fixed an issue with the Spirit Energy UI appearing slowly after dialogue.
Fixed an issue with Target Portrait displays.
Fixed an issue with long text inputs in chat.
Fixed an issue with the Area Map in Brother Edens' Shrine.
Fixed some camera issues when walking into certain structures.
Fixed an issue with controller vibrations not triggering when detecting some traps.
Fixed an issue with entering gold numbers into the Barter Board.
Fixed an issue with slow UI transition with the Spirit Energy screen.
Fixed a collision issue with certain crates in Smuggler's Warehouse.
Fixed a graphical issue in the Inner Sanctum.
Fixed a graphical issue when zooming in Imaskari Forges.
Fixed a graphical issue when using the Silver Sword of Gith's "Shard Hail" skill.
Fixed a graphical issue with the City Watch Post after it's set on fire.
Fixed a progression blocker where the player sometimes cannot enter Neverwinter City (SOZ).
Source
Changelog.gg summarizes and formats this update. How we read updates.
