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Full Dungeons & Degenerate Gamblers update
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Repeated intro
Hello Tavern Dwellers! We're so excited to bring you the biggest update ever to Dungeons & Degenerate Gamblers - the Doubling Down 2.0 Update!
What changed
- Events
- Gameplay
- Balance
- Store
- UI and audio
Dungeons & Degenerate Gamblers changes
New floors:
This update adds 4 new floors, complete with new foes, events, and music! After making your initial choice at the end of the Tavern, you will now have a second choice at the end of VIP Area and Casino.
After VIP Area, choose between the existing path through Head Office and Hope, or a new path through Laboratory and Apathy.
After Casino, choose between the existing path through the Dungeon and Despair, or a new path through Surveillance and Anxiety.
Lucky Charms:
Lucky Charms are new items that are collected during your run that have permanent, always-on effects. You'll be given one at the start of Jack's Tavern, then one in the middle of each floor after the Tavern. As you go, they'll be added to your Collection.
Bosses will also have Lucky Charms at Double Down! and higher difficulties.
(These are just a few of the 50+ charms you'll come across!)
High Stakes:
After winning at least one run you'll unlock High Stakes, which is a new mode that lets you twist the existing rules of the game by starting a Daily or Custom run.
Daily Runs - a randomly chosen deck, and three randomly chosen modifiers
Custom Runs - choose from a list of modifiers, and input your own seed
New cards:
Gift Card
On play: -3 value, then give a ??? to your draw pile.
On discard: if value is 0 or less, lose 10 chips, set value to 10, and permanently change the gifted card to ???.
Railroad Card
On pickup: lose 250 chips.
On taking damage: gain 10 chips. Repeat for each Railroad Card you currently have.
Steam Trading Card
On play: +1 token. If there are at least 5 tokens, burn, and add a Foil Booster Pack to your hand.
On discard: steal 1 chip from your foe, and discards to foe's discard pile.
New Unique Chip:
Bag of Chips
Start with 1 (0 at Double Down!) Advantage.
On stand: randomly gain between -1 and 2 Advantage.
Reworks:
Chip in a Bottle
On spending chips out of encounters: gain 2 (1 at Double Down!) Advantage. Advantage persists between encounters.
Vaccination Card
On taking damage: add 1 token.
On stand: gain 3 shield per token and remove all tokens.
Treasure Vault
On gaining chips: add 1 permanent token.
On winning with max score: if there are at least 5 tokens, remove all tokens, and count all Diamonds as Everything for this blackjack.
Collection overhaul:
Adds Lucky Charms and Unique Chips to the collection
Updates the art for the completion badges
Adds collection bookmarks for quicker navigation
Adds a more detailed stats page
Some extra collection toggles:
Toggle showing your collected Foil cards
Toggle showing the highest difficulty sticker, or difficulty stickers for each of the four paths
Toggle showing card progress stickers outside of the collection (that's right, you can hover cards to see their completion stickers during a run now!)
New unlockable ID Card customisation options:
New unlockable ID Card customisation options! How do you unlock them? That's classified... Maybe if you tell the Dog he's a good boy he will tell you?
Balance changes:
Decks
Adds a Joker to Black and Red Decks
Birthday Deck now starts with 2 candles for D&DG's second birthday!
Cards
Reduces the damage multiplier of XVIII The Moon and The Moon XVIII to 2x (was 3x)
Card Number 52's suit is now Diamonds
Insurance Card's suit is now Diamonds
Bat Credit Card's suit is now Spades
Changes Kingmaker to make it not able to "downgrade" special Kings into standard Kings (similar to Justice VIII)
Changes Kingmaker to ensure that if it is changing a King it will change that King into a new King
Prevents Break Limits from being able to target cards with values of 999 or -999
Changes Terminate the Tower requiring using each option once this encounter before offering all 4 choices again
Changes Lockpicking Card to unlock On Stand
Lucky 7 now sets its value to 7 On Play
Changes Library Card to charge you 5 chips On Stand rather than when the borrowed card was discarded
Buff Wish to be twice as likely to succeed and also have a minimum success chance of 33%
Unique Chips
Bargaining Chip now costs 21 chips at DD+ (was 15)
Chip Off the Old Block now starts with 0 (-1 at Double Down!) Advantage (was -1/-2)
Floors and Events
Adds additional foes to the pools for existing floors
All easy and hard pools now have 4 options each
Shops can now appear in all floors (except the Tavern) after the second encounter
In the Tavern, shops will appear two encounters before the Manager
Shops are now always offered in pairs
Add one more hard encounter slot to VIP and Casino to make them the same length as other floors
The Secret Passage event no longer takes up an encounter slot
Three Card Monte now appears in the Casino instead of the Lounge
Lounge had too many events, and Casino not enough
The Surrounded event is now Cornered and has moved to the VIP Area
Dungeon had too many events, and VIP Area not enough
Adds a"keep neither"option to the Layoffs event
Foe changes:
Changes marked with QD+ only affect runs at Quadruple Down! or ALL IN! Changes marked with TD- only affect runs at Play it Safe, Double Down! or Triple Down! Changes not marked with either affect runs at all difficulty levels.
Bard
10 of Diamonds -> J of Diamonds
Floorperson
Removes Rules Card
QD+: Throwing Card -> Queen of Chess
QD+: Ace of Spades -> Throwing Card
QD+: Vaccination Card is now Foil
Paparraza
Moves from Lounge required -> hard pool
Card Shark
QD+: 2 of Diamonds -> Card Number 52
Dungeon Collector
QD+: Card Sleeve is no longer Foil
QD+: adds Fingerprint Card
Cardian Angel
Now stands at 15
The Rain Man
QD+: Queen of Clubs -> Queen of the Stone Age
Decromancer
QD+: removes Foil Card Sleeve
Slime
TD -: removes Victim Card, removes Carduus
QD+: removes 8 of Spades, removes 8 of Spades
Casino Poker Player
Adds Gift Card
Executioner
QD+: adds Foil Jackpot
Deity of Despair
QD+: adds another Sweep the Leg
Other improvements:
Glitched Card has a new look!
Cards modified by the Tavern Counterfeiter will bear evidence of that modification
New layout for choosing next floor
Adds new art for Casino/VIP Area when secret passage was used
The current seed or daily date is now shown on your ID Card
Changes text that appear under choice cards to be lighter coloured with a dark shadow, helping readability
Allows backing out of a removal choice without losing chips in Shop: Card Removal
Change to only allow changing game language in title screen settings menu, which prevents a whole class of bugs to do with text not updating correctly when swapping language mid-run
Change the ID Card red flash on taking damage to be white so that it is actually noticeable
Reduce how frequently we save the settings file at launch and when changing settings on the settings page
New health potion assets for Loot Boxes Event
Foil and Glitched visual effects now correctly work together!
Renames Nothings suit to Nothing
Renames All Suits At Once suit to Everything
Changes Fortune Teller card hover descriptions to show heal amount
ID Card, chip count, Unique Chips, and Lucky Charms will now be shown on the loss screen
Makes card markings (i.e., Library Card, Yellow Card) show up in pile previews
Makes the Walk Away and Push Your Luck cards fade in at the same time on the game over screen
Bug fixes:
Fixes a bug where touching a foreseen card and then touching anywhere else on the screen would leave the card tooltip in place
Fixes a bug where scrubbing with the touchscreen could hover a node that was not navigable (meant you could hover uncollected cards in the collection)
Fixes a bug where if you clicked a foe's card that had been played by SD Card, it would play the unlock card sound effect
Fixes the localised text not updating to English when pressing the reset button on settings menu
Fixes Treasure Vault showing 2x as many tokens as it was supposed to in previous round preview
Fixes previous round preview crashing when opened a second time when the previous round included a Treasure Vault with at least 1 token
Fixes a bug where a foe's Foil Proxy Card would not trigger
Fixes a bug where a Hermit could burn a Moon and then stay hidden even though score was revealed
Fixes a bug where cards with On Play effects would think they were in play earlier than they were, which would show their effects as starting in the wrong position
Fixes bugs with Get Well Soon not considering that it could be locked or unlocked from things outside of its own effect
Fixes an issue where dealing quick damage (from e.g., Trap Card) after taking damage that killed the player but when the player had a way to survive that damage (e.g. Get Well Soon Card) would kill the player even though they healed to a positive HP number
Fixes the Dealer ID Card not being included in loss card falling animations
Fixes a bug where exploiting Fake ID was making Your Fake ID count toward favourite card
Fixes the distressed edges of cards being veeeeeery slightly the wrong colour
Fixes a bug where wishing twice in a row could sometimes not play the foresight animation
Fixes a bug where some portraits weren't positioned correctly in the credits
Fixes a bug where viewing an opponents Your Fake ID in a choice would show the player portrait instead
Source
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