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Steam News25 August 20169y ago

Dungeons 2 Patch 1.6.1 Change Log

Dungeons 2 Patch 1.6.1 Change Log Controller controls completely revised and improved, in particular: Button assignment completely revised Context-sensitive display of button assignments Selection radius in RTS mode now

Full notes

Full Dungeons 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions29 changes5 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Server
  • Balance
changedDungeons 2 Patch 1.6.1 Change LogController controls completely revised and improved, in particular:
changedDungeons 2 Patch 1.6.1 Change LogButton assignment completely revised
changedDungeons 2 Patch 1.6.1 Change LogContext-sensitive display of button assignments
removedDungeons 2 Patch 1.6.1 Change LogSelection radius in RTS mode now increases over time, no longer manually
addedDungeons 2 Patch 1.6.1 Change LogNew screen center marker in RTS mode: Prettier, no longer disappears in objects, gives feedback on the targeted object similar to the mouse cursor
addedDungeons 2 Patch 1.6.1 Change LogStart a New Game menus controls greatly improved (skirmish, campaign and multiplayer)

Dungeons 2 Patch 1.6.1 Change Log

Controller controls completely revised and improved, in particular:

  • Button assignment completely revised

  • Context-sensitive display of button assignments

  • Selection radius in RTS mode now increases over time, no longer manually

  • New screen center marker in RTS mode: Prettier, no longer disappears in objects, gives feedback on the targeted object similar to the mouse cursor

  • Start a New Game menus controls greatly improved (skirmish, campaign and multiplayer)

  • Revised menu screens and modal dialogs for controller controls

  • When last unit dies in a neutral dungeon, you can still use the D-pad to change region

  • Magic bar with hotkeys is no longer displayed in gamepad mode

  • Unit list GUI now usable with controller

  • Build-Queues now supported

  • Deadzone logic improved

  • Tools (Crate-o-Mats, etc.) can now be scrolled through

  • Tutorial messages and controller controls tip of the day adjusted

  • Steam controllers supported natively (Steam)

Performance optimization, in particular:

  • Dungeon rendering greatly accelerated under DirectX 11

  • Improved performance when displaying damage values

  • Pre-placed outside world units are only activated shortly before player contact

  • A variety of little delays corrected (for example, when large areas are marked for excavation, new songs are loaded, when scrolling at start of a level, etc.)

  • Evilization optimized

  • Optimized rendering of simple outside world objects and dungeon decorative objects

  • Other tasks optimized for multicore systems (e.g., animations)

  • Optimized dungeon unit path calculation in the rough planning phase

  • Overall unit path calculation optimized

  • Corrected performance hit occurring with many un-stored resources

  • Logic physics system optimized

  • Various other small optimizations

Stability improvements:

  • Greatly reduced memory consumption under DirectX 11

  • Leak in Sound Effects corrected

  • Reduced overall music and sound effect memory use

  • Some assets were not unloaded properly after use

  • Object pools release previously unused objects

  • Reduced GUI texture memory use

Multiplayer:

  • Team Domination: now works properly

  • In 3/4-player games, the game is now always won/lost as soon as the first player has been defeated

  • Removed distinction between LAN/Internet game

  • Disconnections are now better communicated to players

  • The initial camera position is now correct for all players when loading a multiplayer game

  • A changed player color is now displayed correctly when loading a multiplayer game

Balancing:

  • Barthas Snow will be revived after 3 minutes maximum (previously 6 minutes)

  • The ghoul skill "Braiiins!" now has a cooldown and costs energy

  • Research duration for some spells increased, for others decreased

Level design:

  • "King Robert must die!“: Cannon tower weakened by 50%

  • "The Battle of King’s Ending"Regeneration for the Ultimate Evil increased significantly
  • Battle map: spawners better coordinated

  • Corrected spawners in several maps, especially the Paladin mob in "The Poshlands"

  • Some creatures in individual maps mistakenly failed to attack players

  • Various script corrections

  • Fixed several minor bugs and imperfections

Miscellaneous:

  • Japanese localization added (Steam, retail, Gog, Mac App Store)

  • More light sources are now placed on the dungeon walls

  • GUI: Barthas now visible in the dungeon minimap

  • Snowball trap no longer rolls immovable objects such as doors and brewery boilers away

  • GUIText spacing increased for better readability
  • Loading of large savegames accelerated

  • Units hidden in excavated areas can no longer be targeted with spells

  • Fixed several problems with Ragdolls

  • Level loading now less tricky

  • Repaired various visual glitches

Source

Steam News / 25 August 2016

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