Full notes
Full Dungeons 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Server
- Fixes
- UI and audio
Dungeons 2 changes
- Deathmatchmode
Hi everyone! After some testing, we have just released Patch 1.1.36 which introduces the following improvements:
Fixed problems with savegames on linux
Improved support for 21:9 resolutions
No more "Connection to server lost" in singleplayer
Fixed problem that would detect pretty much every attached device as controller and would switch to controller scheme too quickly
Pentagram now shows its work status even when the unit is away to get gold/be admired a.k.a "Unit does not leave the pentagram anymore even when it requires gold/admiration" :)
Fixed a bug in connection with the "apply" button in options menu
Fixed a bug that made "improved training" work exactly the opposite of what it should do (meaning training a unit would take double as long instead of half as long)
Implemented periodic auto-saves
Fixed a bug that would make a host stuck in an infinite loading screen when the connection to other players was lost
Quick game now launches a domination match, not a deathmatch
Improved Overworld render performance for OpenGL and DirectX, increased performance for Linux and Mac (most probably for a lot of Windows folks as well)
In addition we are preparing a bigger patch for release next week that will bring some much demanded improvements and additions. Stay tuned for more info on that.
Source
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