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Steam News30 April 201511y ago

Patch 1.1.36 released

Hi everyone! After some testing, we have just released Patch 1.1.36 which introduces the following improvements: Fixed problems with savegames on linux Improved support for 21:9 resolutions No more "Connection to server

Full notes

Full Dungeons 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions5 changes0 removals
  • Gameplay
  • Compatibility
  • Server
  • Fixes
  • UI and audio
changedHi everyone! After some testing, we have just released Patch 1.1.36 which introduces the following improvements:
fixedFixed problems with savegames on linux
changedImproved support for 21:9 resolutions
changedNo more "Connection to server lost" in singleplayer
fixedFixed problem that would detect pretty much every attached device as controller and would switch to controller scheme too quickly
fixedFixed a bug in connection with the "apply" button in options menu

Dungeons 2 changes

  • Deathmatchmode
changedHi everyone! After some testing, we have just released Patch 1.1.36 which introduces the following improvements:
fixedFixed problems with savegames on linux
changedImproved support for 21:9 resolutions
changedNo more "Connection to server lost" in singleplayer
fixedFixed problem that would detect pretty much every attached device as controller and would switch to controller scheme too quickly

Hi everyone! After some testing, we have just released Patch 1.1.36 which introduces the following improvements:

  • Fixed problems with savegames on linux

  • Improved support for 21:9 resolutions

  • No more "Connection to server lost" in singleplayer

  • Fixed problem that would detect pretty much every attached device as controller and would switch to controller scheme too quickly

  • Pentagram now shows its work status even when the unit is away to get gold/be admired a.k.a "Unit does not leave the pentagram anymore even when it requires gold/admiration" :)

  • Fixed a bug in connection with the "apply" button in options menu

  • Fixed a bug that made "improved training" work exactly the opposite of what it should do (meaning training a unit would take double as long instead of half as long)

  • Implemented periodic auto-saves

  • Fixed a bug that would make a host stuck in an infinite loading screen when the connection to other players was lost

  • Quick game now launches a domination match, not a deathmatch

  • Improved Overworld render performance for OpenGL and DirectX, increased performance for Linux and Mac (most probably for a lot of Windows folks as well)

In addition we are preparing a bigger patch for release next week that will bring some much demanded improvements and additions. Stay tuned for more info on that.

Source

Steam News / 30 April 2015

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