HomeGamesUpdatesPricingMethodology
Steam News30 December 201510y ago

Development update

Hello guys, Giving you a little update on game development and our future plans, because there was a long time since last news, but we sure want you to know that we’re still alive and active.

Full notes

Full DungeonRift update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello guys, Giving you a little update on game development and our future plans, because there was a long time since last news, but we sure want you to know that we’re still alive and active. We’ve finally finished local coop at functional level and now we’re slapping together some kind of user-interface, before releasing it. Also there are some halloween-themed content that we’ve failed to deliver in time and also a couple of new tilesets. In a week or two we’ll finish minor polishing and we’ll be ready for releasing the update. Also we will rebuild our demo version that already has a huge functional gap from actual version of the game and does not demonstrate it properly. Meanwhile, we’ve revisited our development plans and decided to cut them a little in order to keep more realistic approach in light of our development rate. Sadly we’ve decided to left story mode behind, as well as any other modes beside main one. This will keep us focused on the main game features and we hope that the final project will be better. In light of this little downscaling we’ve dropped price to $9.99 and promise not to increase it after official release out of Early Access. We will keep you in touch about any change about the development.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHello guys, Giving you a little update on game development and our future plans, because there was a long time since last news, but we sure want you to know that we’re still alive and active. We’ve finally finished local coop at functional level and now we’re slapping together some kind of user-interface, before releasing it. Also there are some halloween-themed content that we’ve failed to deliver in time and also a couple of new tilesets. In a week or two we’ll finish minor polishing and we’ll be ready for releasing the update. Also we will rebuild our demo version that already has a huge functional gap from actual version of the game and does not demonstrate it properly. Meanwhile, we’ve revisited our development plans and decided to cut them a little in order to keep more realistic approach in light of our development rate. Sadly we’ve decided to left story mode behind, as well as any other modes beside main one. This will keep us focused on the main game features and we hope that the final project will be better. In light of this little downscaling we’ve dropped price to $9.99 and promise not to increase it after official release out of Early Access. We will keep you in touch about any change about the development.

Source

Steam News / 30 December 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.