Full notes
Full Dungeonfall update
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What changed
- Gameplay
- Balance
New Feature and Updated Gameplay
Based on the feedback we've received from our community we're happy to announce a refined gameplay experience. Starting in version 1.8, players will be able to left click for any non-spell attack. Previously melee attacks and ranged physical attacks had different keybinds but one of our most asked for changes was to have a single click for all physical attacks so we are delivering. Don't worry, if you prefer the way things are now, you will still be able to play that way with a change in settings. Our goal is to deliver intuitive gameplay without dictating how you play so whenever we make a gameplay change we will do our best to allow players to opt out of the change if they want.
Our big feature update for 1.8 works perfectly with this requested gameplay change so we'd like to also introduce the upcoming Equipment Manager. Since we have a good foundation now, we're working on bringing the RPG elements we planned into the game. This includes more weapon and armor options that would far exceed our current inventory system so after the 1.8 update players will be able to equip weapons and armor which removes them from the inventory. Going forward a single left click will attack with whichever weapon is equipped be it a bow, sword or mace. This update will also make a defensive playstyle more viable. Having the extra armor available will make those zombies more survivable.
Thanks,
The AGNQ Game Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
