What changed
1 fix1 addition0 changes0 removals
fixedI apologize for taking so long to release this update - I've been aware of some issues with the last patch regarding players failing to load in multiplayer but I wasn't able to return to this as quickly as I had hoped. These issues should now be fixed, along with some other visual bug fixes in multiplayer. There are still some visual bugs so bear with me, but multiplayer should now be much more stable.
addedIn addition to the multiplayer fixes, I finally have improved items on the ground! You can now left click on an item name to pick them up and items should no longer spawn inside of walls and out of reach. This was so small but such a big win. I'm really not sure why I didn't prioritize this sooner...
Dungeoneer changes
fixedI apologize for taking so long to release this update - I've been aware of some issues with the last patch regarding players failing to load in multiplayer but I wasn't able to return to this as quickly as I had hoped. These issues should now be fixed, along with some other visual bug fixes in multiplayer. There are still some visual bugs so bear with me, but multiplayer should now be much more stable.
addedIn addition to the multiplayer fixes, I finally have improved items on the ground! You can now left click on an item name to pick them up and items should no longer spawn inside of walls and out of reach. This was so small but such a big win. I'm really not sure why I didn't prioritize this sooner...
I apologize for taking so long to release this update - I've been aware of some issues with the last patch regarding players failing to load in multiplayer but I wasn't able to return to this as quickly as I had hoped. These issues should now be fixed, along with some other visual bug fixes in multiplayer. There are still some visual bugs so bear with me, but multiplayer should now be much more stable.
In addition to the multiplayer fixes, I finally have improved items on the ground! You can now left click on an item name to pick them up and items should no longer spawn inside of walls and out of reach. This was so small but such a big win. I'm really not sure why I didn't prioritize this sooner...
I plan to continue small iterations in this fashion until release.
As always, thank you for playing. It means the world to me.
-LonelyLamb