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Steam News25 September 20169y ago

Patch 266

New: - (Re)-added scenarios - (Re)-Added the pvp map - Added a test level with a mechanical test case set up - Added GUI Elements to indicate wether another player is needed to play when connected to a server with a pvp

Full notes

Full Dungeoncraft update

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedNew: - (Re)-added scenarios - (Re)-Added the pvp map - Added a test level with a mechanical test case set up - Added GUI Elements to indicate wether another player is needed to play when connected to a server with a pvp map running - Added team selection window at race selection if the map has more than on team - Made diplomacy settings be automatically set to attack on sight for the opposite team - Added a ruby console - Added new ruby bindings - Reimplemented pressureplate - Reimplemented the mechanical system to be more robust - Added GUI windows for naming units, potions and spelltomes - ESC now erases chat/console window first, then closes all windows if open - Will now deselect all items in inventory if inventory is closed - Playername now changes as you type, rather than on pressing enter only Fixed: - Fixed rendering of dart trap not being representative of it's shooting direction - Fixed dart trap item context and inventory images missing - Diplomacy settings now get saved - The onload script now gets deleted after one use, to prevent it from being executed multiple times - Fixed certain items not deselecting in inventory properly (Gears for example) - Fixed crafting window not being relative size - Fixed unit, container, and diplomacy window being too big on 4k resolution - Fixed the attribute window's + and ? buttons looking wrong in higher resolutions - Fixed potions not showing up in inventory - Fixed chatting not working - Placing levers, etc. now indicates the face it will be placed on - Fixed FXAA - Fixed shadows - Fixed problem with spell level 11-13 labels being cut off - "replenish control"-message no longer visible for players other than the one owning that unit - Fixed chat alignment problems - Misc. stability fixes... - Fixed placement of mechanical objects on top of tiles being slightly too high - Fixed units not properly moving to pick up bigger objects - Skeletons now render chain mail on their bodies - Fixed abort at race selection not disconnecting properly - Fixed a crash if limited vision was turned on - Fixed health bars of own units not visible when occluded vision is on Changed: - The game now prevents players with the same name connecting and with display a warning if you do - Smaller font for some HUD elements - Removed "'s avatar" from unit description if applicable - Lowered time until tooltips display

New:

  • (Re)-added scenarios
  • (Re)-Added the pvp map

Added a test level with a mechanical test case set up - Added GUI Elements to indicate wether another player is needed to play when connected to a server with a pvp map running - Added team selection window at race selection if the map has more than on team - Made diplomacy settings be automatically set to attack on sight for the opposite team - Added a ruby console - Added new ruby bindings - Reimplemented pressureplate - Reimplemented the mechanical system to be more robust - Added GUI windows for naming units, potions and spelltomes - ESC now erases chat/console window first, then closes all windows if open - Will now deselect all items in inventory if inventory is closed - Playername now changes as you type, rather than on pressing enter only Fixed: - Fixed rendering of dart trap not being representative of it's shooting direction - Fixed dart trap item context and inventory images missing - Diplomacy settings now get saved - The onload script now gets deleted after one use, to prevent it from being executed multiple times - Fixed certain items not deselecting in inventory properly (Gears for example) - Fixed crafting window not being relative size - Fixed unit, container, and diplomacy window being too big on 4k resolution - Fixed the attribute window's + and ? buttons looking wrong in higher resolutions - Fixed potions not showing up in inventory - Fixed chatting not working - Placing levers, etc. now indicates the face it will be placed on - Fixed FXAA - Fixed shadows - Fixed problem with spell level 11-13 labels being cut off - "replenish control"-message no longer visible for players other than the one owning that unit - Fixed chat alignment problems - Misc. stability fixes... - Fixed placement of mechanical objects on top of tiles being slightly too high - Fixed units not properly moving to pick up bigger objects - Skeletons now render chain mail on their bodies - Fixed abort at race selection not disconnecting properly - Fixed a crash if limited vision was turned on - Fixed health bars of own units not visible when occluded vision is on Changed: - The game now prevents players with the same name connecting and with display a warning if you do - Smaller font for some HUD elements - Removed "'s avatar" from unit description if applicable - Lowered time until tooltips display

Source

Steam News / 25 September 2016

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