Full notes
Full Dungeon Warfare 2 update
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Repeated intro
Greetings, players. It's been a while. Recently, we were working on a small update for upcoming inclusion in Google Play Pass. Opt in for a beta test!
What changed
- Compatibility
- Performance
- Maps
- Balance
- Gameplay
- UI and audio
Beta key: dungeonwarfare2
1.2.6 Changelogs
New Feature - Unit compression - The game will merge newly spawning units in order to reduce the performance hit caused by too many units. The feature kicks in once the unit counter exceeds 100. - Compressed units will have multiplied health, bounty, weight, damage, and life cost. - The rate of compression will increase as the unit counter increases. This will alleviate the crashing / lag issues some players have been experiencing.
In addition to the aforementioned feature, we have also reduced the number of spawned units in high tier maps. This change won't be noticeable in tiers less then 15.
Slightly increased the amount of health of the enemy units in high tier maps.
Increased the maximum movement speed of the enemy units by 10% in Endless mode.
Increased the health of the Bosses by 50%.
In Ascension mode, the new game will begin with all traps unlocked.
Decreased the damage of Battering Ram by 95%.
Decreased the collision size of Battering Ram.
Decreased the damage of Digger by 50%.
Decreased the movement speed of Digger by 20%.
Increased the base stat of Singularity from 24% to 30%.
Decreased the stat increment per level of Singularity from 8% to 6%.
Wrath has been rebalanced. - The stats of the mods will now increase exponentially. - At Wrath 10, stats are increased by 40% - At Wrath 20, stats are increased by 160% - At Wrath 30, stats are increased by 360% - Health mod will be always included.
Various bug fixes and optimizations.
Various UI improvements.
As always, player feedback is highly appreciated. Thank you for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
