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Steam News17 February 20224y ago

New Beta Version Released

Greetings, players. It's been a while. Recently, we were working on a small update for upcoming inclusion in Google Play Pass. Opt in for a beta test! Beta key: dungeonwarfare2 1.2.

Full notes

Full Dungeon Warfare 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, players. It's been a while. Recently, we were working on a small update for upcoming inclusion in Google Play Pass. Opt in for a beta test!

What changed

0 fixes2 additions15 changes0 removals
  • Compatibility
  • Performance
  • Maps
  • Balance
  • Gameplay
  • UI and audio
changedGreetings, players. It's been a while. Recently, we were working on a small update for upcoming inclusion in Google Play Pass. Opt in for a beta test!
changedBeta key: dungeonwarfare2
added1.2.6 ChangelogsNew Feature - Unit compression - The game will merge newly spawning units in order to reduce the performance hit caused by too many units. The feature kicks in once the unit counter exceeds 100. - Compressed units will have multiplied health, bounty, weight, damage, and life cost. - The rate of compression will increase as the unit counter increases. This will alleviate the crashing / lag issues some players have been experiencing.
changed1.2.6 ChangelogsIn addition to the aforementioned feature, we have also reduced the number of spawned units in high tier maps. This change won't be noticeable in tiers less then 15.
changed1.2.6 ChangelogsSlightly increased the amount of health of the enemy units in high tier maps.
changed1.2.6 ChangelogsIncreased the maximum movement speed of the enemy units by 10% in Endless mode.
base stat of Singularity24%30%base stat of Singularity increased, buffstat increment per level of Singularity8%6%stat increment per level of Singularity decreased, nerf

Beta key: dungeonwarfare2

1.2.6 Changelogs

  • New Feature - Unit compression - The game will merge newly spawning units in order to reduce the performance hit caused by too many units. The feature kicks in once the unit counter exceeds 100. - Compressed units will have multiplied health, bounty, weight, damage, and life cost. - The rate of compression will increase as the unit counter increases. This will alleviate the crashing / lag issues some players have been experiencing.

  • In addition to the aforementioned feature, we have also reduced the number of spawned units in high tier maps. This change won't be noticeable in tiers less then 15.

  • Slightly increased the amount of health of the enemy units in high tier maps.

  • Increased the maximum movement speed of the enemy units by 10% in Endless mode.

  • Increased the health of the Bosses by 50%.

  • In Ascension mode, the new game will begin with all traps unlocked.

  • Decreased the damage of Battering Ram by 95%.

  • Decreased the collision size of Battering Ram.

  • Decreased the damage of Digger by 50%.

  • Decreased the movement speed of Digger by 20%.

  • Increased the base stat of Singularity from 24% to 30%.

  • Decreased the stat increment per level of Singularity from 8% to 6%.

  • Wrath has been rebalanced. - The stats of the mods will now increase exponentially. - At Wrath 10, stats are increased by 40% - At Wrath 20, stats are increased by 160% - At Wrath 30, stats are increased by 360% - Health mod will be always included.

  • Various bug fixes and optimizations.

  • Various UI improvements.

As always, player feedback is highly appreciated. Thank you for playing!

Source

Steam News / 17 February 2022

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