Full notes
Full Dungeon Warfare 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Fixes
- Workshop
Dungeon Warfare 2 changes
Changelogs
Balance Changes
Damage Resistance - Fade time decreased from 3 to 2 seconds.
Lich - Summon Skeleton cooldown decreased from 15 to 10 seconds.
Miscellaneous
Ascension Mode - Now always starts with Valiance.
Ascension Mode - Increased mission time limits.
Removed Ethereal Maps from mission rewards.
Added falling scream SFX for Bison.
Added a toggle option for item drop effect.
When new Items are added to Item Storage while it is full, older items are deleted instead of the new ones.
Bug Fixes
Rockets no longer seek friendly minions.
Searing Spikes no longer affect friendly minions.
Teleporter Trap - Kill stat now works properly.
Fixed a bug that prevented difficulty mods from refreshing when Rune sockets were purged.
Fixed various localization issues.
Fixed a bug that caused Battering Rams to malfunction when there was no path to Portal.
Fixed a bug that prevented building Traps on Barricade Foundation placed on Vault/Tome debris.
Fixed a bug that caused Destructible Walls to destroy Trap projectiles.
Fixed a bug that prevented Gem count from updating in Mastery UI.
Slightly modified the layout of the hidden campaign Maps to make it easier to find them.
Minor bug fixes. Steam Workshop is now working properly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
