HomeGamesUpdatesPricingMethodology
Steam News17 July 20187y ago

Update 1.1.3

Changelogs Balance Changes Damage Resistance - Fade time decreased from 3 to 2 seconds. Lich - Summon Skeleton cooldown decreased from 15 to 10 seconds. Miscellaneous Ascension Mode - Now always starts with Valiance.

Full notes

Full Dungeon Warfare 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes3 additions3 changes3 removals
  • Balance
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
  • Workshop
changedBalance ChangesDamage Resistance - Fade time decreased from 3 to 2 seconds.
changedBalance ChangesLich - Summon Skeleton cooldown decreased from 15 to 10 seconds.
changedMiscellaneousAscension Mode - Increased mission time limits.
removedMiscellaneousRemoved Ethereal Maps from mission rewards.
addedMiscellaneousAdded falling scream SFX for Bison.
addedMiscellaneousAdded a toggle option for item drop effect.
Damage Resistance - Fade time32secondsDamage Resistance - Fade time decreased, nerfLich - Summon Skeleton cooldown1510secondsLich - Summon Skeleton cooldown decreased, buff

Dungeon Warfare 2 changes

changedDamage Resistance - Fade time decreased from 3 to 2 seconds.
changedLich - Summon Skeleton cooldown decreased from 15 to 10 seconds.
changedAscension Mode - Increased mission time limits.
removedRemoved Ethereal Maps from mission rewards.
addedAdded falling scream SFX for Bison.

Changelogs

Balance Changes

Damage Resistance - Fade time decreased from 3 to 2 seconds.

Lich - Summon Skeleton cooldown decreased from 15 to 10 seconds.

Miscellaneous

Ascension Mode - Now always starts with Valiance.

Ascension Mode - Increased mission time limits.

Removed Ethereal Maps from mission rewards.

Added falling scream SFX for Bison.

Added a toggle option for item drop effect.

When new Items are added to Item Storage while it is full, older items are deleted instead of the new ones.

Bug Fixes

Rockets no longer seek friendly minions.

Searing Spikes no longer affect friendly minions.

Teleporter Trap - Kill stat now works properly.

Fixed a bug that prevented difficulty mods from refreshing when Rune sockets were purged.

Fixed various localization issues.

Fixed a bug that caused Battering Rams to malfunction when there was no path to Portal.

Fixed a bug that prevented building Traps on Barricade Foundation placed on Vault/Tome debris.

Fixed a bug that caused Destructible Walls to destroy Trap projectiles.

Fixed a bug that prevented Gem count from updating in Mastery UI.

Slightly modified the layout of the hidden campaign Maps to make it easier to find them.

Minor bug fixes. Steam Workshop is now working properly.

Source

Steam News / 17 July 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.