Full notes
Full Dungeon Tourists update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there!
What changed
- Gameplay
- Server
Dungeon Tourists changes
It's the first time that I ever write an announcement on Steam for a game. It's all very new to me. If you can read this post, I (probably) did things correctly.
As said in the news title, I'd like to thank you all in the first place for the warm welcome Dungeon Tourists has received. I was not expecting this much enthusiasm when I announced the game.
This was very motivating, and it really helped me working on the project until today. Making a game as a solo dev is long and exhausting, but the game is coming along nicely! Internal playtests have started for a few months now, and a lot of bugs have been squashed already. There is still much to be done, but I am working assiduously every day.
In the meantime, I would like to prepare another post where I answer your questions about Dungeon Tourists. Please ask your questions in the comments below. I will try to answer the best I can.
Oh, and a few more things!
If you are interested in exclusive content, I am running a ko-fi with monthly "state of the game" posts. Most of the posts are for ko-fi members, but a few of them are also public.
Feel free to join KMLO discord server, where little glimpses of the game and polls are frequently happening.
Thank you again so much for your support. Until next time!
Kae
Source
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