In this update2
Full notes
Full Dungeon Tavern update
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What changed
- Fixes
- UI and audio
- Gameplay
- Compatibility
Dungeon Tavern changes
Exactly two years ago today, on October 27th, 2023, we first launched Dungeon Tavern into Early Access on Steam. The game has gone through many changes since it's release. Despite an originally rocky start, we've received a lot of fantastic feedback and support from our audience which has helped us find our footing with the game. We've come to a point now where myself and the rest of the team can earnestly say we're proud with what this game has become and what we have to show off. Much of the story and content was completed as of the last update- so the 1.0 update is mainly focusing on core features, quality of life, and putting some of the finishing touches on the ending sequence we showed off in the last patch.
Changelog 1.0:
SAVE & LOAD: This is where most of our effort has gone since the last update- the game was originally intended to have a more simplistic, fixed state, save system. However one of the biggest requests has been for a multiple save slot system, with manual loading. Now you can relive your favorite moments/scenes, or just use the save system to help with some of the branching choices!
HIDE & LOG: Two more highly requested core features, you can now temporarily hide the text UI to better view the animated CGs, as well as pull up a log of recent dialogue lines. Accidentally skipped some dialogue? Don't worry, you can get caught up again.
GAME ENDINGS: We've gone ahead and polished up the ending scenario more from the last update. Most notably, adding voice acting! The whole main sequence should be fully voiced now- we've tested it ourselves, but if you run into any gaps in the voicework, please let us know.
Otherwise the ending vignettes have been expanded a little, some of the artwork has been updated, and there is a new (SFW) CG that's been added to the ending sequence to help convey some of the dramatic circumstance.
NEW CGS: Kreyton and Bambi now have an additional CG, giving them a bit more parity with Inga.
INGA UPDATES: As promised, we've gone and re-worked/expanded on Inga's story interactions!
MAX BONDING, REVISED: Now whenever you fully max out your bond with a character, you can continue to spend time with them! Instead of skipping ahead to the next time period, you will have a choice of triggering one of the sandbox-styled overworld sex animations.
NEW ACHIEVEMENTS: Now with the endings in place, we've gone ahead and added some new Steam achievements related to the various story outcomes! Each ending has an animated CG associated with it, so the achievements are just an extra bonus on top!
Roadmap Recap:
We originally launched into Early Access with a roadmap- we've since been able to not only complete every goal on said roadmap, but have also added a bunch of content not originally promised!Lets take a look back at the history of the game and recall the things added in previous patches-
Izzy Playable In Sandbox
Sandbox Bed Animations
Updated Sandbox Animation Controls
Sandbox Adventures
Steam Trading Cards
Guest Character: Kreyton from Cloud Meadow
Main Story Day 4
Sandbox Gay, Lesbian, & Intersex Animations
New Tavern Area: Exterior + Wagon
Sandbox Item Gifting & Trading
Controller Support & Improved Steam Deck Compatibility
Voice Acting Introduced To The Game
Guest Character: Bambi from Clumzor's Webcomic, The Party
Main Story Day 5
Sandbox Cumming Animations
New Tavern Area: The Attic
Sandbox Stockade Animations
Source
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