Full notes
Full Dungeon Sweeper update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey!
What changed
- Gameplay
- Balance
Dungeon Sweeper changes
Thank you so much to everyone who played the demo and shared their thoughts, all your feedback has been incredibly helpful.
Before moving into adding functionality, I think I'll need to address your most common frustrations, which seem to centre around:
The trap system, especially the lack of clarity about how many are nearby
The general randomness
The uncertainty before the fights (e.g. not knowing if you can defeat a Tier X enemy)
And overall balance issues across the levels
These will be my top priorities moving forward. I’ll be working hard to improve these systems and make sure the experience feels fair, strategic, and rewarding.
Feel free to drop your ideas in the Discord channel too!
Source
Changelog.gg summarizes and formats this update. How we read updates.
