Full notes
Full Dungeon Survivors update
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What changed
- Gameplay
- Store
- Performance
- Server
- UI and audio
- Balance
Dungeon Survivors changes
Thank you to everyone who has played the demo and left us feedback on the game.
We have completely reworked the game and redesigned a lot of the game according to community feedback:
We have completely redesigned the boss fights and added a bunch of new mechanics.
We have added TONS of new items, cosmetics, and abilities into the game.
We have completely reworked the lighting in the game, and added many different lighting techniques. to make the game more immersive (flashing / flickering lights, fading lights, etc).
We have added a public server list, so you can join public lobbies in a friendlier manor. You can still keep your lobbies private and only have players join via a code.
We have added a NEW FINAL BOSS! With tons of new mechanics.
We have tested and made sure that the game is compatible with Steam Deck, as it's a perfect game for the Steam Deck.
The game has been localized for many additional languages (Chinese, Japanese, Arabic, Portuguese, Korean, Russian, Spanish, French, German).
Additional class abilities has been added for each class. Archers get a wind arrow which can push back all enemies. Priests get an AOE heal which also heals over time. Rogues get a vanish ability which will remove all agro from the rogue. Warriors get a taunt/buff which will force all enemies to attack the warrior, as well as buff the damage of the entire group for 5 seconds. Wizards get a short-cooldown teleport.
In addition to these changes, we have created a new release trailer and updated all the store images.
If you haven't already, please make sure to wishlist the game, and we will see you in-game on February 23rd!
Source
Changelog.gg summarizes and formats this update. How we read updates.
