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Steam News17 June 20251y ago

New Enemy Spawn System

Before, Enemies were already there as soon as the level started. This caused a couple issues: one - sometimes enemies are nowhere to be seen only to all be found clumped up together in a corner somewhere.

Full notes

Full Dungeon Survivor update

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What changed

2 fixes3 additions4 changes1 removal
  • Maps
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
changedtwo - you kill the enemies and then you get lost, and the map feels empty.
addedThis update introduces a new enemy spawn system. Enemies will no longer be placed in the level from the very beginning. Instead, there are now zones throughout the level that will trigger enemy spawns when entered. These zones can also be triggered more than once. This helps tackle both issues. Enemies will have less time to wonder from their intended location. Enemies will also have multiple opportunities to spawn into the level helping it feel less empty after you have run through portions of the level.
addedThis new spawn system has only been added to the canyon levels and two of the cave levels. More tuning of this system as well as more levels using this new system are in the works!
addedBug Fixes and Other changes:Added new animations for enemy spawning
removedBug Fixes and Other changes:Removed collider from trees
fixedBug Fixes and Other changes:Fixed an issue where the main lobby would incorrectly show 'new game'

Before, Enemies were already there as soon as the level started. This caused a couple issues:

one - sometimes enemies are nowhere to be seen only to all be found clumped up together in a corner somewhere.

two - you kill the enemies and then you get lost, and the map feels empty.

This update introduces a new enemy spawn system. Enemies will no longer be placed in the level from the very beginning. Instead, there are now zones throughout the level that will trigger enemy spawns when entered. These zones can also be triggered more than once. This helps tackle both issues. Enemies will have less time to wonder from their intended location. Enemies will also have multiple opportunities to spawn into the level helping it feel less empty after you have run through portions of the level.

This new spawn system has only been added to the canyon levels and two of the cave levels. More tuning of this system as well as more levels using this new system are in the works!

Bug Fixes and Other changes:

  • Added new animations for enemy spawning

  • Removed collider from trees

  • Fixed an issue where the main lobby would incorrectly show 'new game'

  • Fixed an issue where enemies would no longer try to attack you, but run into you instead

What's Next

  • more enemy improvements

  • user interface improvements and localization

  • investigate possible performance improvements

  • final release!

Source

Steam News / 17 June 2025

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