What changed
0 fixes2 additions2 changes0 removals
addedYou can now hold down an attack to keep attacking after the cooldown period of that attack.
changedWith this change we have increased the cooldowns of both basic attacks by 0.5 seconds, and the cooldowns of both unlockable attacks by 1 second.
changedIt will be faster to alternate attacks as the global cooldown is shorter than any attack cooldown.
addednote: In the future as more content is added, it is possible holding attacks may need to be re-purposed to something other than repeating that attack.
Dungeon Survivor changes
addedYou can now hold down an attack to keep attacking after the cooldown period of that attack.
changedWith this change we have increased the cooldowns of both basic attacks by 0.5 seconds, and the cooldowns of both unlockable attacks by 1 second.
changedIt will be faster to alternate attacks as the global cooldown is shorter than any attack cooldown.
addednote: In the future as more content is added, it is possible holding attacks may need to be re-purposed to something other than repeating that attack.
You can now hold down an attack to keep attacking after the cooldown period of that attack.
With this change we have increased the cooldowns of both basic attacks by 0.5 seconds, and the cooldowns of both unlockable attacks by 1 second.
It will be faster to alternate attacks as the global cooldown is shorter than any attack cooldown.
note: In the future as more content is added, it is possible holding attacks may need to be re-purposed to something other than repeating that attack.