In this update3
Full notes
Full Dungeon Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! Hope you are excited to participate in the Dungeon Survivor early access!
What changed
- Gameplay
- Maps
- UI and audio
- Performance
Dungeon Survivor changes
Several things have been accomplished in the week leading up to early access release:
Added a few more achievements
Added new enemy to bonus levels
Added missing controller glyphs for PlayStation controllers * Xbox or PlayStation glyphs will be shown depending on which type of controller you are using * Defaults to Xbox
Added leaderboard visibility to the game * Steam username of friends will be shown; others will appear as [unknown]
What's Next:
An updated road map as updates happen
Improvements to Enemy Behavior
Improvements to lighting and level decoration. While most levels are done; some still are in progress for 'decoration'
Balancing: damage, health, healing, buffs, resource availability, etc probably need some balancing. Generally, things feel ok right now, but I expect to play with these numbers a bit
- Missing SFXNot everything that should have a sound effect has one, these will be added soon
Improvements to bonus level system. These generated levels are playable, but not yet 'complete'
Steam Deck support
Mouse and Keyboard support
Known Issues:
Expect updates in regard to these issue during early access
Performance issue causing a small stutter every now and then
Enemies will sometimes ignore the player
Sprite ordering: you may notice some sprites not appearing in front or behind correctly
Having both Xbox and PlayStation controller plugged in at the same time can cause controller glyphs to flicker between both glyphs
Source
Changelog.gg summarizes and formats this update. How we read updates.
