Full notes
Full Dungeon Stew update
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Repeated intro
Hello!
What changed
- Performance
- Fixes
- UI and audio
- Balance
- Gameplay
Dungeon Stew changes
It’s a great day to stir-fry some meat and simmer down some broth.
Today, we’ve updated the demo with a bug fix build to improve overall game stability.
The details of this update are as follows:
Fixed an issue where phase transitions during the enemy turn could appear awkward.
Fixed an issue where repeatedly clicking after clearing the game could occasionally prevent the clear sequence from finishing properly.
Fixed an issue where the clear result would occasionally not trigger if the Floor 3 boss, the Swamp King, died from one of its minions.
Fixed an issue where, when the Echo Fairy copied a player card, some Inspiration effects attached to that card were applied to the original card owner.
Fixed an issue where the Game Over popup would appear very late if the party was wiped out while holding the Exile Blessing.
Fixed several other UI bugs.
Below are non-bug-fix changes related to game content.
The base inventory capacity has been increased by 10 slots.
The patterns of Floor 3's Corpse Flower and Floor 4's Umbilical Cord and The Breaker have been adjusted.
A turn duration limit has been added to Charm, and Pansy Nectar has been changed to apply 2 stacks of Charm.
We’re continuing to smooth out parts of the game that may have caused inconvenience during play.
Thank you, as always, for your playtesting and feedback.
We’ll keep improving Dungeon Stew so it can keep simmering into something even tastier.
Source
Changelog.gg summarizes and formats this update. How we read updates.
