Full notes
Full Dungeon Settlers update
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What changed
- Fixes
- Gameplay
- Events
- UI and audio
- Balance
Dungeon Settlers changes
Bug Fixes
Fixed an issue with Grid information display.
Fixed Protection inscription not activating correctly.
Fixed incorrect stat display during recruitment.
Fixed inability to interact with the starting wagon on Very Hard management difficulty.
Fixed an issue where Creeps would occasionally fail to be deleted.
Fixed summoned units being unable to stand on chairs.
Fixed missing reward chests on certain Abyss floors.
Fixed visual mismatches on plank wall sprites.
Fixed GreenShade passive bonuses not being applied properly.
Fixed UI scaling being incorrectly applied to CameraFilterUI during rain and mental breakdown effects.
Fixed Feeding tasks being affected by the feeder's Consume Policy.
Fixed units repeatedly attempting to feed carried units. Carried units can no longer be fed.
Fixed Recreation tasks not releasing occupancy when manually assigned.
Fixed storage tasks not updating reachability when interaction tiles became blocked.
Fixed Expedition Resolution quest events not reappearing after abandoning the quest.
Fixed manually ordered attacks not continuing properly.
Fixed units attacking allies after casting supportive skills.
Fixed units continuing to attack Deadly targets.
Fixed Deadly units being transferred from dungeons to the base under certain conditions.
Fixed automatic repairs not functioning correctly.
Fixed various pathfinding issues.
Fixed missing movement handling over corpses.
Fixed treasure chest interaction issues.
Fixed incorrect damage positioning for some inscriptions.
Fixed HP unit display errors in the Summary UI.
Fixed incorrect floor tile removal behavior.
Improved handling of special occupancy cases, including Staff Workbenches.
Fixed missing sheet data in dungeon builds.
Fixed depletion UI issues.
Fixed slider values not updating after changing the game language.
Fixed camera edge-scrolling behavior varying by resolution.
Fixed incorrect pivot settings for AncientForestBookshelf.
Fixed placement issues in certain dungeon rooms, including Codex Rooms and Flowered Graves.
Fixed bookshelf placement inconsistencies in dungeons.
Fixed Treatment Expectation text being cut off.
Changed unit sprite sorting to use pivot-based sorting.
Fixed split-discard issues.
Fixed Bubbling, Bubble Toads, and similar creatures consuming tadpoles even when no corpses existed.
Fixed Human mood debuffs persisting after reaching max level.
Added missing effect icons.
Added missing hit sound effects for scarecrow.
Added missing doing surgery icon.
Fixed some floor tiles not being canceled correctly during drag construction cancellation.
Fixed construction failing when material delivery to Staff Workbenches was canceled.
Fixed random event results not applying correctly while the game was paused.
Fixed UI lockups caused by multiple level-ups while paused.
Fixed an issue where Goddess's Tear could be duplicated.
Fixed excessive experience gains from Beast Forest environmental effect.
Fixed certain units displaying hair colors that differed from their portraits.
UI / UX Improvements
Added a research search function.
Improved research search UI visuals and pivot settings.
Added notifications when receiving Goddess's Blessings.
Improved category sorting in the player inventory.
Fixed overlapping item counts in the player inventory.
Storage and workstation UIs now open instantly when clicked.
Added cursor changes while using skills.
Improved skill targeting text and cursor positioning.
Fixed inconsistent button text between Campaign Start and Expedition UI.
Unified Task Priority UI terminology.
Adjusted item interaction priority order.
Fixed Task icon sizing issues.
Hided +0 entries in the Mood window.
Added additional Mood tooltips and related information.
Improved stat tooltip source descriptions.
Fixed unnecessary tooltip information leaks.
Improved color indicators for temporary stat modifiers.
Added rename-related icons.
Added artwork for the Guild Merchant.
System & Gameplay Changes
Some settlement decorations that were previously indestructible can now be dismantled.
Improved wall and floor quality placement logic for room calculations.
Fence placement is no longer affected by door positions.
Reserach unlock doesn't use items in unit's hand.
Research books found in dungeons can now instantly unlock research while inside the dungeon.
Ammunition can now be swapped and equipped during combat.
Changed melee enemy aggro behavior from random targeting to fixed targeting rules.
Tents are no longer automatically dropped when returning to base.
Abyss walls now appear until all units have died, preventing premature exits.
Material tasks now only search for actually reachable resources.
Adjusted crafted item drop logic.
Reduced unnecessary path recalculations after movement failures.
Gathering commands can no longer be issued by clicking gatherable resources during combat.
Balance / Effect Changes
Changed Recovery inscription effect from Health recovery to Energy recovery.
Removed Bubbling's Vulnerable debuff.
Fixed GreenShade's actual damage calculation issue.
Added a negative cap for survival stat change.
Rank 2 Guild Traders now sell large amounts of Clay and Stone (Demo only, since Region 2 is unavailable).
Guild Traders and Dungeon Traders now carry more gold.
Abyss treasure chests have been changed to provide gold and precious raw materials.
Skill Reset Potions no longer drop.
Luxurious Treasure Chests now have a low chance to drop rare materials.
Embracing Wave shield scaling greatly increased from 120 → 300, and duration from 3 → 10.
Burn's own damage reduced from 5 → 3.
Maximum Burn stacks reduced from 99 → 50.
Fire Missile Burn stack application increased from 1 → 2.
Blazing Echo Burn stack application increased from 1 → 2.
Stone Storage slots increased from 25 → 30.
Blade Grinding durability reduction eased from 10 → 5.
Strange Seed cooldown increased from 10 → 13, Energy cost increased from 5 → 7.
Solar Bloom, Seed Burst, Mucus Sprayer, and Sunheart Bloom Energy cost reduced from 4 → 3.
Clinging Vines Energy cost reduced from 6 → 5.
Protection inscription duration increased from 10 → 20 sec, lost HP scaling increased from 50 → 200, and reactivation cooldown reduced from 360 → 60 sec.
Recovery inscription floor transition effect changed from restoring 30% of Max HP to all allied units → restoring 30% Energy.
Physical/Magical Resistance inscription bonuses by load changed from 5/10/15 → 8/16/25.
Dodge inscription bonuses by load changed from 10/20/30 → 5/10/15.
Execution inscription instant-kill HP threshold increased from 10% → 20%.
Depression inscription mood reduction changed from -4 → -3.
Sinking inscription missing-HP-based damage increase changed from 20% → 120%.
Lizardmen's starting stat bonus has been changed from Perception to Willpower, granting an average +40% bonus to Willpower instead.
Fixed an issue where Blueberry Rooms appeared too frequently.
Content Additions / Improvements
Updated the game guide.
Expanded guides for Skill Reset, Unit Dismissal, Settlement Expansion, and Indoor Structures.
Added a Task Priority guide.
Added a Unit Corpse Handling guide.
Improved character trait details and fixed related bugs.
Text / Translation / Fonts
Fixed missing Japanese and Chinese (Traditional/Simplified) fonts.
Fixed shared Kanji font issues.
Fixed incorrect Chinese text for Discard and Drop interactions.
Added multilingual translations for Recreation task unavailable text.
Added missing text related to Stats and Affectors.
Text polishing.
Notifications / Exception Handling
Added a notification when attempting to dismiss a dead unit.
Added a notification when Feeding cannot be performed.
Platform / External Systems
[Mac] Removed Caps Lock from the default key bindings.
[Mac] Added a Mac application icon.
[SteamSDK] The game can now be launched while offline.
[Steam SDK] Improved related error handling and debugging.
Adjusted sound volume settings and Ambient sounds.
Reduced Ambient sound popping issues.
Removed Streamer Mode and changed the default mode to play only original music.
Source
Changelog.gg summarizes and formats this update. How we read updates.
