Full notes
Full Dungeon Scavenger update
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What changed
- Gameplay
- Balance
- Fixes
Dungeon Scavenger changes
Hi there, starting September on the right foot hopefully.
Quest rework:
You now get more experience per quest.
Quests per town level are reduced to +1 from +3.
The quest's name includes the level and experience to be gained.
Marked quests are closer to the stairs,
Caravan encounter now awards a marked quest instead of teleport 2 squares.
Main quests will always be on top of the list.
Pet classes level 55 Perk now provides 10% mastery to all as well as All Charm.
Tactician now increases chance of pet to get hit instead of you. You start at 50% + X% of tactician.
Fixed not properly scrolling down in combat.
There is now a confirmation when selling a pet.
Sleep costs the same regardless of level, it already has a harsh penalty.
Fixed melee damage display when damage is zero.
Dragons now burn you properly (animation fix).
Imps took less vitamins and are now smaller.
Reduced the size of the combats buttons.
Undead stamina drain is reduced by 3/4.
Now important items will drop at all floors after they first start dropping. (Skill potions, Rations, keys, etc.)
Monsters now drop less gold.
Items and equipment sells for 1/3 of the original cost instead of 1/2.
Thanks and happy scavenging, Vidama Software
Source
Changelog.gg summarizes and formats this update. How we read updates.
