Full notes
Full Dungeon Rustlers update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Dungeon Rustlers changes
Iiiiiiiiiiit's - PATCH DAY! ************************************************** * LEADER BOARDS HAVE BEEN RESET * ************************************************** This is the final big update before we move into 1.0. From this point on it's just bug fixes with the occasional tweak. The plan (for now) is to wait until Steam's holiday sale is complete, and then we'll move out of EA. Thanks to everyone for your support. As always, if you've got questions, suggestions, or bugs - let us know! Happy Rustling. ~Rob, Derrick, and Herb New Sparkles
"Ability Save - Ready" voice
"Death Knight" flashy text on first DK encounter
Game ending
The Bandit - He'll steal your coins!
Varried spawn portal colors
ALL...50....LEVELS
Mage & Archer do more base damage
Spit-Shined Bug Fixes
Reduced some of the knight voice over frequencies
No longer able to spawn on torches on level 46
Bug fix for player dying during radial spawn
Fix for crash on level 45
Removed last 3 spawners on level 34
Game would hang on the load screen if the user was offline
Limit the number of times the DK shield hit notification pops up
Source
Changelog.gg summarizes and formats this update. How we read updates.
