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Steam News21 November 20169y ago

Update #1

It's been 2 weeks since the game was released, so it's time to roll out the first update. Improvements: Added an optional system to highlight enemies, allies, and active characters (see the screen above).

Full notes

Full Dungeon Rats update

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What changed

6 fixes10 additions17 changes3 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Events
changedIt's been 2 weeks since the game was released, so it's time to roll out the first update. Improvements:
addedAdded an optional system to highlight enemies, allies, and active characters (see the screen above).
changedBomb explosions have better sounds and visuals.
changedImproved models and icons for armor made from creatures' hides
addedAdded more info on weapons (type and one-handed or two-handed)
addedAdded improved help screen (press F1 when playing the game)
the Constructs' shield vsRanged5040the Constructs' shield vsRanged decreased, nerfmobility bonus23mobility bonus increased, buff

It's been 2 weeks since the game was released, so it's time to roll out the first update. Improvements:

  • Added an optional system to highlight enemies, allies, and active characters (see the screen above).

  • Bomb explosions have better sounds and visuals.

  • Improved models and icons for armor made from creatures' hides

  • Hover your mouse over the enemies to see their hit points (among other things)

  • Added more info on weapons (type and one-handed or two-handed)

  • Added improved help screen (press F1 when playing the game)

  • Bows can be decomposed

  • Improved collision and visuals of the black scolopendras' nest

  • Schematics icon no longer covers the number of items

Balance

  • Increased shields' vsRanged by 5.

  • Reduced the Constructs' shield vsRanged to 40 (from 50).

  • Slightly reduced the Constructs' ranged damage.

  • Fixed the lack of "helmets" on the Constructs.

  • Liquid Fire's duration reduced from 4 turns to 2.

  • Reduced Roxana's skills a bit (Dagger, Xbow and CS) and her starting skill points (20).

  • Reduced Hieron's starting skill points to 10, increased Hammer and CS skill by 1.

  • Increased mobility bonus to 3 per tile (from 2).

  • The Constructs' drop rock oil not per unit killed but her fight.

  • Added more sticks and stones to break your bones.

  • Tweaked the chest reward after the second fight (new game only).

  • Added more wood in the first levels.

  • Tweaked stones and javelins stats.

  • Lowered heavy throwing items weight.

  • Lowered the amount of alchemy ingredients.

  • Added a few extra sources of rock oil.

  • Slightly lowered spear interrupt chance.

  • Spear Interrupts no longer does criticals

  • Rebalanced Scaurus' spear and shield, and made them unique instead of crafted.

New Bomb Mechanics:

  • Chance to knockdown is now tied to the CS chance and CON (lower for high CON characters, higher for low CON characters). Before it was tile based (100% if you were at the center, half for each tile away).

  • The CS bonus is 30% at the center of the explosion and goes down with every tile.

  • Added chance to damage armor. Frag bombs increases the chance.

  • Criticals increase damage.

Fixes

  • Added Shield Bash ability to tower shields

  • Fixed the passive bonus info for bows and xbows.

  • Fixed camera jumping up and down on character switch

  • Fixed potent poison's damage

  • Fixed wrong status icon tooltips displayed over portraits

  • You can no longer dismiss allies during combat.

  • Fixed getting One Man Band instead of Tinman if you won in normal or hard difficulties ironman.

Source

Steam News / 21 November 2016

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