In this update4
Full notes
Full Dungeon Potato update
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What changed
- Maps
- UI and audio
- Balance
- Gameplay
- Fixes
Dungeon Potato changes
Demo Update 1 Patch Notes
New
Added an additional music track to the Catacombs biome.
Forsaken now has a chibi sprite matching their dialogue portrait.
Messenger now has a chibi sprite matching their dialogue portrait.
Enemy damage indicators can now be disabled in the settings menu.
Damage absorbed by temporary health is now displayed in blue, making it distinct from real HP loss. If both temporary health and real HP are lost, the entire damage number is displayed as real HP loss.
Changes
Spirit now overheals the player by up to 35 temporary HP instead of granting temporary HP only when the player is at full health.
Unlocks are now displayed horizontally instead of vertically on the death screen.
The Lingering Flame upgrade for the Wizard's Fire spell no longer damages the caster.
Bug Fixes
Fixed an issue that allowed players to teleport outside the map in the pillar combat room.
Enemies now correctly cleanse debuffs when respawned by Double Wave or Ascension 2.
Enemies resurrected by Double Wave or Ascension 2 now spawn at least 200 pixels away from the player.
Status effects such as Petrify are now displayed above interaction indicators, making them visible when applied to NPCs such as the tutorial necromancer.
Fixed a bug that prevented the friendly necromancer's dialogue from updating correctly after being killed by the player multiple times.
A total of 100 players played the demo during the first few days. Thank you for giving Dungeon Potato a chance, and please, join our discord or use the feedback feature if there are any QoL changes or bugs you would like to see fixed. ~`Dawid
Source
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