HomeGamesUpdatesPricingMethodology
Steam News8 June 202627d ago

Demo Update #1

Demo Update 1 Patch Notes New Added an additional music track to the Catacombs biome. Forsaken now has a chibi sprite matching their dialogue portrait. Messenger now has a chibi sprite matching their dialogue portrait.

In this update4

Full notes

Full Dungeon Potato update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions2 changes1 removal
  • Maps
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
addedNewAdded an additional music track to the Catacombs biome.
addedNewForsaken now has a chibi sprite matching their dialogue portrait.
addedNewMessenger now has a chibi sprite matching their dialogue portrait.
addedNewEnemy damage indicators can now be disabled in the settings menu.
changedNewDamage absorbed by temporary health is now displayed in blue, making it distinct from real HP loss. If both temporary health and real HP are lost, the entire damage number is displayed as real HP loss.
changedChangesSpirit now overheals the player by up to 35 temporary HP instead of granting temporary HP only when the player is at full health.

Dungeon Potato changes

addedAdded an additional music track to the Catacombs biome.
addedForsaken now has a chibi sprite matching their dialogue portrait.
addedMessenger now has a chibi sprite matching their dialogue portrait.
addedEnemy damage indicators can now be disabled in the settings menu.
changedDamage absorbed by temporary health is now displayed in blue, making it distinct from real HP loss. If both temporary health and real HP are lost, the entire damage number is displayed as real HP loss.

Demo Update 1 Patch Notes

New

  • Added an additional music track to the Catacombs biome.

  • Forsaken now has a chibi sprite matching their dialogue portrait.

  • Messenger now has a chibi sprite matching their dialogue portrait.

  • Enemy damage indicators can now be disabled in the settings menu.

  • Damage absorbed by temporary health is now displayed in blue, making it distinct from real HP loss. If both temporary health and real HP are lost, the entire damage number is displayed as real HP loss.

Changes

  • Spirit now overheals the player by up to 35 temporary HP instead of granting temporary HP only when the player is at full health.

  • Unlocks are now displayed horizontally instead of vertically on the death screen.

  • The Lingering Flame upgrade for the Wizard's Fire spell no longer damages the caster.

Bug Fixes

  • Fixed an issue that allowed players to teleport outside the map in the pillar combat room.

  • Enemies now correctly cleanse debuffs when respawned by Double Wave or Ascension 2.

  • Enemies resurrected by Double Wave or Ascension 2 now spawn at least 200 pixels away from the player.

  • Status effects such as Petrify are now displayed above interaction indicators, making them visible when applied to NPCs such as the tutorial necromancer.

  • Fixed a bug that prevented the friendly necromancer's dialogue from updating correctly after being killed by the player multiple times.

A total of 100 players played the demo during the first few days. Thank you for giving Dungeon Potato a chance, and please, join our discord or use the feedback feature if there are any QoL changes or bugs you would like to see fixed. ~`Dawid

Source

Steam News / 8 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.