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Steam News23 June 20179y ago

Patch Note 0.6.1

Patch note We fixed major online issues and tweaked the game’s balance a little. We hope you’ll have fun testing the new changes. Balance Updates: All Supports healings on themselves are divided by 2.

Full notes

Full Dungeon Of Zaar - Open Beta update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition3 changes0 removals
  • Balance
  • Server
  • Fixes
fixedPatch noteWe fixed major online issues and tweaked the game’s balance a little. We hope you’ll have fun testing the new changes.
changedBalance Updates:All Supports healings on themselves are divided by 2 . To avoid situations where healers could heal themselves more than damages received and block the game, we extend the Priestess passive to all healers (Guardian and Aquamancer).
changedBalance Updates:Archer Health reduced from 12 to 10 . The Archer is a really useful mercenary right now, his 12 HP make him harder to kill that the other ranged characters, we want to make him a little bit more tricky to use and force players to take wiser decisions before acting with him.
changedGeneral:It is now possible to reconnect after leaving a game.
fixedFixed bugs:Fixed an issue that could block the timer during mercenaries draft.
addedFixed bugs:Spending medals in town remove medals instead of adding.
Archer Health1210Archer Health decreased, nerf

Dungeon Of Zaar - Open Beta changes

fixedWe fixed major online issues and tweaked the game’s balance a little. We hope you’ll have fun testing the new changes.
changedAll Supports healings on themselves are divided by 2 . To avoid situations where healers could heal themselves more than damages received and block the game, we extend the Priestess passive to all healers (Guardian and Aquamancer).
changedArcher Health reduced from 12 to 10 . The Archer is a really useful mercenary right now, his 12 HP make him harder to kill that the other ranged characters, we want to make him a little bit more tricky to use and force players to take wiser decisions before acting with him.
changedIt is now possible to reconnect after leaving a game.
fixedFixed an issue that could block the timer during mercenaries draft.

Patch note

We fixed major online issues and tweaked the game’s balance a little. We hope you’ll have fun testing the new changes.

Balance Updates:

  • All Supports healings on themselves are divided by 2. To avoid situations where healers could heal themselves more than damages received and block the game, we extend the Priestess passive to all healers (Guardian and Aquamancer).

  • Archer Health reduced from 12 to 10. The Archer is a really useful mercenary right now, his 12 HP make him harder to kill that the other ranged characters, we want to make him a little bit more tricky to use and force players to take wiser decisions before acting with him.

General:

  • It is now possible to reconnect after leaving a game.

  • Question pop up is now shown before forfeit or leaving to prevent miss click.

  • Windows users will have their taskbar icon flashing when they find a game online.

  • After creating a team, it will be automatically pre-select in the selection.

Fixed bugs:

  • Fixed an issue that could block the timer during mercenaries draft.

  • Spending medals in town remove medals instead of adding.

  • Fixed an issue that could block the timer during the draft pick.

  • Fixed an issue that could cause the player to be stuck during the draft pick indefinitely.

  • Fixed an issue that could force player to play a random team instead of chosen team.

  • Fixed an issue that allowed player to “Explore the Dungeon” while already venturing.

  • Fixed synchronization issues that allowed players to play at the same time during a turn.

  • Fixed a graphical issue that could display the description of the item during the draft pick.

Source

Steam News / 23 June 2017

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