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Steam News22 December 201510y ago

[1.1.3] Patch Notes

PATCH NOTES [1.1.3] Wes Davoun has been rebalanced: "Urgent Call" skill has been reconsidered. The skill now makes a hero appear in the next opened room. The cooldown has been lowered.

Full notes

Full Dungeon of the ENDLESS™ update

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What changed

2 fixes2 additions4 changes0 removals
  • Balance
  • Gameplay
  • Fixes
changedPATCH NOTES [1.1.3Wes Davoun has been rebalanced: "Urgent Call" skill has been reconsidered. The skill now makes a hero appear in the next opened room. The cooldown has been lowered. It can only rarely make an artefact appear. Spawned heroes can’t be recruited in both Armory and Refreezerator pods. "Radio Tower" is divided into 3 skill levels, accessible at levels 4/9/15. This makes Wes’ progression more interesting and dynamic. Also, the skill is more powerful than before when Wes reaches level 15. Because he’s an interesting early game operator, to make him more fair compared to other operators: -1 general Wit. "Knowledge Is Good" is unlocked a bit later.
addedPATCH NOTES [1.1.3The Zoner can now hit the crystal, a part of his zone damages are converted into direct damages.
changedPATCH NOTES [1.1.3The Silic Supporter, Silic Bulldozer and Elite Flying Necrophage monsters don’t hit the player’s modules anymore. However, Kamikazes monsters and Chimera Keepers can still damage it.
changedPATCH NOTES [1.1.3The Death Merchant can’t spawn in the very first rooms of each floor anymore.
changedPATCH NOTES [1.1.3Biomass Modules, "Recycling" and "Soylent Green" passive skills don’t generate resources during crystal waves anymore.
addedPATCH NOTES [1.1.3Minor modules attack general rebalancing: AoE modules are lowered, single target modules are increased. The new computation rationale is more realistic in the way we take more into account the number of monsters that compose waves. AoE are still the best choice to kill waves, they just need bigger waves to be as profitable as before. Prisoner Prod is slightly more powerful. KIP cannon requires less Science to reach its attack power limit, but the limit is unchanged. Tesla module is more powerful. Machine Gun does more damages but heats up a little more faster. Claymore & Seblaster are less powerful.

Dungeon of the ENDLESS™ changes

changedWes Davoun has been rebalanced: "Urgent Call" skill has been reconsidered. The skill now makes a hero appear in the next opened room. The cooldown has been lowered. It can only rarely make an artefact appear. Spawned heroes can’t be recruited in both Armory and Refreezerator pods. "Radio Tower" is divided into 3 skill levels, accessible at levels 4/9/15. This makes Wes’ progression more interesting and dynamic. Also, the skill is more powerful than before when Wes reaches level 15. Because he’s an interesting early game operator, to make him more fair compared to other operators: -1 general Wit. "Knowledge Is Good" is unlocked a bit later.
addedThe Zoner can now hit the crystal, a part of his zone damages are converted into direct damages.
changedThe Silic Supporter, Silic Bulldozer and Elite Flying Necrophage monsters don’t hit the player’s modules anymore. However, Kamikazes monsters and Chimera Keepers can still damage it.
changedThe Death Merchant can’t spawn in the very first rooms of each floor anymore.
changedBiomass Modules, "Recycling" and "Soylent Green" passive skills don’t generate resources during crystal waves anymore.

PATCH NOTES [1.1.3]

  • Wes Davoun has been rebalanced:

    • "Urgent Call" skill has been reconsidered. The skill now makes a hero appear in the next opened room. The cooldown has been lowered. It can only rarely make an artefact appear. Spawned heroes can’t be recruited in both Armory and Refreezerator pods.

    • "Radio Tower" is divided into 3 skill levels, accessible at levels 4/9/15. This makes Wes’ progression more interesting and dynamic. Also, the skill is more powerful than before when Wes reaches level 15.

    • Because he’s an interesting early game operator, to make him more fair compared to other operators:

      • -1 general Wit.

      • "Knowledge Is Good" is unlocked a bit later.

  • The Zoner can now hit the crystal, a part of his zone damages are converted into direct damages.

  • The Silic Supporter, Silic Bulldozer and Elite Flying Necrophage monsters don’t hit the player’s modules anymore. However, Kamikazes monsters and Chimera Keepers can still damage it.

  • The Silic Supporter now buffs the player’s team when tamed.

  • The tamed Chimera Keeper normally doesn’t need a hero to be in the same room he’s in to be active anymore.

  • The Death Merchant can’t spawn in the very first rooms of each floor anymore.

  • "Paramedic" (Deena, Opbot, Kaspar) heal skill is now a lot more efficient.

  • Deena unlocks level 2 "Paramedic" earlier during her progression.

  • "Sandvitch" (Misha) heal skill is now more efficient.

  • Biomass Factory module isn't available in the Armory Pod anymore.

  • Biomass Modules, "Recycling" and "Soylent Green" passive skills don’t generate resources during crystal waves anymore.

  • "Recycling" and "Soylent Green" now produce more resources.

  • Minor modules attack general rebalancing: AoE modules are lowered, single target modules are increased. The new computation rationale is more realistic in the way we take more into account the number of monsters that compose waves. AoE are still the best choice to kill waves, they just need bigger waves to be as profitable as before.

    • Prisoner Prod is slightly more powerful.

    • KIP cannon requires less Science to reach its attack power limit, but the limit is unchanged.

    • Tesla module is more powerful.

    • Machine Gun does more damages but heats up a little more faster.

    • Claymore & Seblaster are less powerful.

  • Fixed an issue with the Xbox One controller on Windows 10.

  • Fixed an issue with the "Researcher" achievement which wasn't unlocking properly for players who didn't own the Rescue Team content pack.

~Amplitude Studios

Source

Steam News / 22 December 2015

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