Full notes
Full Dungeon of the ENDLESS™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes0 additions0 changes0 removals
- Fixes
- Performance
- Gameplay
fixedHotfix [1.0.63Fixed an issue with the pathfinding. Heroes and monsters should no longer get stuck in rooms
fixedHotfix [1.0.63Fixed an issue with the dungeon generation. The game should no longer crash and remove the save during the creation of a new floor
fixedHotfix [1.0.63Thanks for your patience. We’ll keep an eye on forums to see if that fixes the issues encountered by many of you.
Dungeon of the ENDLESS™ changes
fixedFixed an issue with the pathfinding. Heroes and monsters should no longer get stuck in rooms
fixedFixed an issue with the dungeon generation. The game should no longer crash and remove the save during the creation of a new floor
fixedThanks for your patience. We’ll keep an eye on forums to see if that fixes the issues encountered by many of you.
Hotfix [1.0.63]
Fixed an issue with the pathfinding. Heroes and monsters should no longer get stuck in rooms
Fixed an issue with the dungeon generation. The game should no longer crash and remove the save during the creation of a new floor
Thanks for your patience. We’ll keep an eye on forums to see if that fixes the issues encountered by many of you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
