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Steam News12 November 201411y ago

Contest Creation - Monster Edition

Hey everyone, This is going to be one fun contest: we are giving you the ability to design your own monster for Dungeon of the Endless. This competition will be divided in 2 parts: The gameplay (behaviour, stats, etc.

Full notes

Full Dungeon of the ENDLESS™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, This is going to be one fun contest: we are giving you the ability to design your own monster for Dungeon of the Endless. This competition will be divided in 2 parts:

What changed

0 fixes2 additions28 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedThe gameplay (behaviour, stats, etc.)
changedOnce the winner of part 1 is selected (Amplitude round, then GAMES2GETHER vote), we will be able to move on to the second part of the contest (same process). Look below for more details and post your submissions here: http://forums.amplitude-studios.com/showthread.php?43375-G2G-Creation-Contest-Monster-Edition-Part-1-Gameplay
addedPart 1 – GameplayThe Brief Create a new awful creature to scare the players. Here's what you should pay attention to:
changedPart 1 – GameplayForce the players to change their strategies when encountering it
changedPart 1 – GameplayThe monster to be manageable without one unique setup (one particular modules or items)
changedPart 1 – GameplayWe are looking for a “classic” monster which can be found several times by floor, rather than one very powerful creature
Stats (set a number between14Stats (set a number between increased, buff

Dungeon of the ENDLESS™ changes

changedThe gameplay (behaviour, stats, etc.)
changedOnce the winner of part 1 is selected (Amplitude round, then GAMES2GETHER vote), we will be able to move on to the second part of the contest (same process). Look below for more details and post your submissions here: http://forums.amplitude-studios.com/showthread.php?43375-G2G-Creation-Contest-Monster-Edition-Part-1-Gameplay
addedThe Brief Create a new awful creature to scare the players. Here's what you should pay attention to:
changedForce the players to change their strategies when encountering it
changedThe monster to be manageable without one unique setup (one particular modules or items)
  • The gameplay (behaviour, stats, etc.)

  • The visual and the name

Once the winner of part 1 is selected (Amplitude round, then GAMES2GETHER vote), we will be able to move on to the second part of the contest (same process). Look below for more details and post your submissions here: http://forums.amplitude-studios.com/showthread.php?43375-G2G-Creation-Contest-Monster-Edition-Part-1-Gameplay

Part 1 – Gameplay

The Brief Create a new awful creature to scare the players. Here's what you should pay attention to:

  • Force the players to change their strategies when encountering it

  • The monster to be manageable without one unique setup (one particular modules or items)

  • We are looking for a “classic” monster which can be found several times by floor, rather than one very powerful creature

  • We will select proposals doable in our engine without too many developments, so use existing creatures as inspirations and don’t be too exotic!

The Entries

  • Code name: the final name will be given in Part 2

  • Behaviour (see the advice!):

    • Priority target (if relevant): heroes, crystal, minor modules, major modules

    • Special gameplay

  • Stats (set a number between 1 to 4 for each property):

    • HP max

    • Defence

    • Movement Speed

    • DPS

    • Attack Range

  • Rational: you may explain the interest of the creature for the game

The Rules

  • Submissions are to be made in this thread

  • Don’t submit any kind of visual and background elements: this is for Part 2!

  • The proposal needs to be in English

  • You may submit several entries but are limited to three (in one post)

  • Amplitude will pick the 3 finalists who will move on to a G2G vote phase

Deadline We will be closing part one of this contest next week, on November 18th at 5pm CET. Don't miss your chance! Advice

  • Don’t create a monster for a specific spaceship, hero, environment, etc.

  • Avoid imagining a “too smart” creature (with a complex AI)

  • Avoid creating new player interactions or interface elements

  • Keep it simple: a good concept can be summarised in one sentence

  • And again, don’t give visual and background/lore elements, but focus on gameplay

Prize The winner will receive:

  • A unique Amplitude Forum Badge

  • His name in the credits of the game

  • A unique Dungeon of the Endless t-shirt featuring the Monster

  • 3 copies of the Founder Pack to play co-op with friends

Please note that Amplitude reserves the right to modify the 3 proposals and will work with the winners to finalise the design and adapt it to development constraints. Good luck! ~Amplitude Studios

Source

Steam News / 12 November 2014

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